Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: all (86)
- addbind
- addhook
- ai_aim
- ai_attack
- ai_build
- ai_buy
- ai_debug
- ai_drop
- ai_findtarget
- ai_freeline
- ai_goto
- ai_iattack
- ai_move
- ai_radio
- ai_reload
- ai_respawn
- ai_rotate
- ai_say
- ai_sayteam
- ai_selectweapon
- ai_spray
- ai_use
- checksumfile
- checksumstring
- closehostage
- closeitems
- closeobjects
- closeplayers
- entity
- entitylist
- fow_in
- freehook
- freeimage
- freetimer
- funcs
- game
- hascloseplayers
- hostage
- image
- imagealpha
- imageblend
- imagecolor
- imageframe
- imagehitzone
- imageparam
- imagepos
- imagescale
- inentityzone
- item
- itemtype
- map
- menu
- msg
- msg2
- object
- objectat
- objecttype
- parse
- player
- playerammo
- playerweapons
- projectile
- projectilelist
- randomentity
- randomhostage
- removeallbinds
- removebind
- reqcld
- reqhttp
- setentityaistate
- sethookstate
- stats
- steamstats
- tile
- tileproperty
- timer
- tween_alpha
- tween_animate
- tween_color
- tween_frame
- tween_move
- tween_rotate
- tween_rotateconstantly
- tween_scale
- vars
tween_scaleCategories
Parameters
- id
- time
- x
- y
Info
Creates a scale tween which changes the size of an image (with the specified ID). x will be the new width factor and y the new height factor after the given time.
Note: x and y are just factors for the width/height and no absolute values! 1.0 for x and y will display the image in its original size, 0.5 in half the size, 2.0 in double the size and so on. Negative values will mirror the image.
Note: Time in ms (milliseconds, 1000 ms = 1 sec)
Categories
Parameters
- id
- time
- x
- y
Info
Creates a scale tween which changes the size of an image (with the specified ID). x will be the new width factor and y the new height factor after the given time.
Note: x and y are just factors for the width/height and no absolute values! 1.0 for x and y will display the image in its original size, 0.5 in half the size, 2.0 in double the size and so on. Negative values will mirror the image.
Note: Time in ms (milliseconds, 1000 ms = 1 sec)