Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: all (86)
- addbind
- addhook
- ai_aim
- ai_attack
- ai_build
- ai_buy
- ai_debug
- ai_drop
- ai_findtarget
- ai_freeline
- ai_goto
- ai_iattack
- ai_move
- ai_radio
- ai_reload
- ai_respawn
- ai_rotate
- ai_say
- ai_sayteam
- ai_selectweapon
- ai_spray
- ai_use
- checksumfile
- checksumstring
- closehostage
- closeitems
- closeobjects
- closeplayers
- entity
- entitylist
- fow_in
- freehook
- freeimage
- freetimer
- funcs
- game
- hascloseplayers
- hostage
- image
- imagealpha
- imageblend
- imagecolor
- imageframe
- imagehitzone
- imageparam
- imagepos
- imagescale
- inentityzone
- item
- itemtype
- map
- menu
- msg
- msg2
- object
- objectat
- objecttype
- parse
- player
- playerammo
- playerweapons
- projectile
- projectilelist
- randomentity
- randomhostage
- removeallbinds
- removebind
- reqcld
- reqhttp
- setentityaistate
- sethookstate
- stats
- steamstats
- tile
- tileproperty
- timer
- tween_alpha
- tween_animate
- tween_color
- tween_frame
- tween_move
- tween_rotate
- tween_rotateconstantly
- tween_scale
- vars
randomentityCategories
Parameters
- type
- [AI-State] (optional)
- [int0] (optional)
Info
Returns the tile x and y position (2 values!) of a random entity of a certain type or -100,-100 if no entity has been found.
Use AI-State to only find entities with this AI state (-1 or omit to ignore the AI-state).
Use int0 to only find entities with this int0 value (-1 or omit to ignore the int0 value).
Sample 1: Find a random terrorist spawnpoint (entity type 0)
x,y=randomentity(0)
print("T spawn @ "..x..","..y)
Note: This command is very useful for AI Lua scripts (bots).
Note: The AI-state of an entity can be changed with setentityaistate.
Note: The int0 value is useful to find Info_CTF_Flag entities belonging to a certain team or Info_Dom_Point entities with a certain state.
Attention: Does NOT work with Env_Decal entities!
Categories
Parameters
- type
- [AI-State] (optional)
- [int0] (optional)
Info
Returns the tile x and y position (2 values!) of a random entity of a certain type or -100,-100 if no entity has been found.
Use AI-State to only find entities with this AI state (-1 or omit to ignore the AI-state).
Use int0 to only find entities with this int0 value (-1 or omit to ignore the int0 value).
Sample 1: Find a random terrorist spawnpoint (entity type 0)
Use AI-State to only find entities with this AI state (-1 or omit to ignore the AI-state).
Use int0 to only find entities with this int0 value (-1 or omit to ignore the int0 value).
Sample 1: Find a random terrorist spawnpoint (entity type 0)
x,y=randomentity(0)
print("T spawn @ "..x..","..y)
print("T spawn @ "..x..","..y)
Note: This command is very useful for AI Lua scripts (bots).
Note: The AI-state of an entity can be changed with setentityaistate.
Note: The int0 value is useful to find Info_CTF_Flag entities belonging to a certain team or Info_Dom_Point entities with a certain state.
Attention: Does NOT work with Env_Decal entities!