Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: all (86)
- addbind
- addhook
- ai_aim
- ai_attack
- ai_build
- ai_buy
- ai_debug
- ai_drop
- ai_findtarget
- ai_freeline
- ai_goto
- ai_iattack
- ai_move
- ai_radio
- ai_reload
- ai_respawn
- ai_rotate
- ai_say
- ai_sayteam
- ai_selectweapon
- ai_spray
- ai_use
- checksumfile
- checksumstring
- closehostage
- closeitems
- closeobjects
- closeplayers
- entity
- entitylist
- fow_in
- freehook
- freeimage
- freetimer
- funcs
- game
- hascloseplayers
- hostage
- image
- imagealpha
- imageblend
- imagecolor
- imageframe
- imagehitzone
- imageparam
- imagepos
- imagescale
- inentityzone
- item
- itemtype
- map
- menu
- msg
- msg2
- object
- objectat
- objecttype
- parse
- player
- playerammo
- playerweapons
- projectile
- projectilelist
- randomentity
- randomhostage
- removeallbinds
- removebind
- reqcld
- reqhttp
- setentityaistate
- sethookstate
- stats
- steamstats
- tile
- tileproperty
- timer
- tween_alpha
- tween_animate
- tween_color
- tween_frame
- tween_move
- tween_rotate
- tween_rotateconstantly
- tween_scale
- vars
tile
Categories
Parameters
- x
- y
- "value"
Info
Returns a value of the tile at the tile position (X|Y):
- frame: tile frame number in the tileset (which is CURRENTLY applied to this tile)
- property: tile type, internal ID for the material/behavior of that tile:
- 0-tile w/o sound
- 1-wall
- 2-obstacle
- 3-wall w/o shadow
- 4-obstacle w/o shadow
- 5-floor wall
- 10-dirt floor
- 11-snow floor
- 12-step floor
- 13-tile floor
- 14-wade floor
- 15-metal floor
- 16-wood floor
- 50-deadly
- 51-toxic deadly
- 52-explosion deadly
- 53-abyss deadly
- walkable: boolean, true if walkable, false otherwise
- deadly: boolean, true if deadly, false otherwise
- wall: boolean, true if wall, false otherwise
- obstacle: boolean, true if obstacle, false otherwise
- entity: is there an entity at this position? 0 if none, entity type (>0) otherwise
- hascustomframe: boolean, true if the frame of this tile has been changed with "settile", false otherwise
- originalframe: tile frame number which this tile originally had (in the unaltered map) or which it currently has (if it has not been altered with "settile")
- rot: tile rotation in degrees (0 if not rotated, 90, 180 or 270)
- blend: tile blending frame, or false if not blended
- color: Lua table with r,g,b color values of the tile, or false if no custom color is set (equal to r=255, g=255, b=255)
- brightness: The custom brightness (dark 0,10,20, ... 100 bright/normal), or false if no custom brightness is set (equal to 100)
Note: This command will return false if the specified tile position is outside the map boundaries. You can use the Lua map command to get the size of the map.