Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: all (86)
- addbind
- addhook
- ai_aim
- ai_attack
- ai_build
- ai_buy
- ai_debug
- ai_drop
- ai_findtarget
- ai_freeline
- ai_goto
- ai_iattack
- ai_move
- ai_radio
- ai_reload
- ai_respawn
- ai_rotate
- ai_say
- ai_sayteam
- ai_selectweapon
- ai_spray
- ai_use
- checksumfile
- checksumstring
- closehostage
- closeitems
- closeobjects
- closeplayers
- entity
- entitylist
- fow_in
- freehook
- freeimage
- freetimer
- funcs
- game
- hascloseplayers
- hostage
- image
- imagealpha
- imageblend
- imagecolor
- imageframe
- imagehitzone
- imageparam
- imagepos
- imagescale
- inentityzone
- item
- itemtype
- map
- menu
- msg
- msg2
- object
- objectat
- objecttype
- parse
- player
- playerammo
- playerweapons
- projectile
- projectilelist
- randomentity
- randomhostage
- removeallbinds
- removebind
- reqcld
- reqhttp
- setentityaistate
- sethookstate
- stats
- steamstats
- tile
- tileproperty
- timer
- tween_alpha
- tween_animate
- tween_color
- tween_frame
- tween_move
- tween_rotate
- tween_rotateconstantly
- tween_scale
- vars
mapCategories
Parameters
- "value"
Info
Returns info about the current map:
- name: name of the map
- xsize: x size of the map in tiles
- ysize: y size of the map in tiles
- tileset: tileset file used in the map
- tilesize: size of each tile in the tileset in pixels. Can be either 32 or 64.
- tilecount: number of tiles in tileset
- back_img: background image for the map (empty if there is none)
- back_scrollx: background x scrolling speed
- back_scrolly: background y scrolling speed
- back_scrolltile: scroll background like tiles? 0/1
- back_r: background color red value
- back_g: background color green value
- back_b: background color blue value
- storm_x: storm x speed
- storm_y: storm y speed
- mission_vips: number of VIP spawns
- mission_hostages: number of hostages
- mission_bombspots: number of bombspots
- mission_ctfflags: number of CTF flags
- mission_dompoints: number of domination points
- nobuying: is buying allowed? 0/1
- noweapons: are weapons allowed? 0/1
- teleporters: are there any teleporters? 0/1
- botnodes: number of bot nodes
Categories
Parameters
- "value"
Info
Returns info about the current map:
- name: name of the map
- xsize: x size of the map in tiles
- ysize: y size of the map in tiles
- tileset: tileset file used in the map
- tilesize: size of each tile in the tileset in pixels. Can be either 32 or 64.
- tilecount: number of tiles in tileset
- back_img: background image for the map (empty if there is none)
- back_scrollx: background x scrolling speed
- back_scrolly: background y scrolling speed
- back_scrolltile: scroll background like tiles? 0/1
- back_r: background color red value
- back_g: background color green value
- back_b: background color blue value
- storm_x: storm x speed
- storm_y: storm y speed
- mission_vips: number of VIP spawns
- mission_hostages: number of hostages
- mission_bombspots: number of bombspots
- mission_ctfflags: number of CTF flags
- mission_dompoints: number of domination points
- nobuying: is buying allowed? 0/1
- noweapons: are weapons allowed? 0/1
- teleporters: are there any teleporters? 0/1
- botnodes: number of bot nodes