Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: all (86)
- addbind
- addhook
- ai_aim
- ai_attack
- ai_build
- ai_buy
- ai_debug
- ai_drop
- ai_findtarget
- ai_freeline
- ai_goto
- ai_iattack
- ai_move
- ai_radio
- ai_reload
- ai_respawn
- ai_rotate
- ai_say
- ai_sayteam
- ai_selectweapon
- ai_spray
- ai_use
- checksumfile
- checksumstring
- closehostage
- closeitems
- closeobjects
- closeplayers
- entity
- entitylist
- fow_in
- freehook
- freeimage
- freetimer
- funcs
- game
- hascloseplayers
- hostage
- image
- imagealpha
- imageblend
- imagecolor
- imageframe
- imagehitzone
- imageparam
- imagepos
- imagescale
- inentityzone
- item
- itemtype
- map
- menu
- msg
- msg2
- object
- objectat
- objecttype
- parse
- player
- playerammo
- playerweapons
- projectile
- projectilelist
- randomentity
- randomhostage
- removeallbinds
- removebind
- reqcld
- reqhttp
- setentityaistate
- sethookstate
- stats
- steamstats
- tile
- tileproperty
- timer
- tween_alpha
- tween_animate
- tween_color
- tween_frame
- tween_move
- tween_rotate
- tween_rotateconstantly
- tween_scale
- vars
ai_moveCategories
Parameters
- id
- angle
- [walk] (optional)
Info
Bot with given ID moves into a certain direction (defined with the given angle from 0° to 360°). Set walk to 1 to let it walk. Returns 1 when successful or 0 when way is blocked.
Note: This command does not do any pathfinding and the bot will just stop if it hits any obstacle. Use ai_goto instead if you want bots to find and use the best path to a destination automatically.
Categories
Parameters
- id
- angle
- [walk] (optional)
Info
Bot with given ID moves into a certain direction (defined with the given angle from 0° to 360°). Set walk to 1 to let it walk. Returns 1 when successful or 0 when way is blocked.
Note: This command does not do any pathfinding and the bot will just stop if it hits any obstacle. Use ai_goto instead if you want bots to find and use the best path to a destination automatically.