Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: all (86)
- addbind
- addhook
- ai_aim
- ai_attack
- ai_build
- ai_buy
- ai_debug
- ai_drop
- ai_findtarget
- ai_freeline
- ai_goto
- ai_iattack
- ai_move
- ai_radio
- ai_reload
- ai_respawn
- ai_rotate
- ai_say
- ai_sayteam
- ai_selectweapon
- ai_spray
- ai_use
- checksumfile
- checksumstring
- closehostage
- closeitems
- closeobjects
- closeplayers
- entity
- entitylist
- fow_in
- freehook
- freeimage
- freetimer
- funcs
- game
- hascloseplayers
- hostage
- image
- imagealpha
- imageblend
- imagecolor
- imageframe
- imagehitzone
- imageparam
- imagepos
- imagescale
- inentityzone
- item
- itemtype
- map
- menu
- msg
- msg2
- object
- objectat
- objecttype
- parse
- player
- playerammo
- playerweapons
- projectile
- projectilelist
- randomentity
- randomhostage
- removeallbinds
- removebind
- reqcld
- reqhttp
- setentityaistate
- sethookstate
- stats
- steamstats
- tile
- tileproperty
- timer
- tween_alpha
- tween_animate
- tween_color
- tween_frame
- tween_move
- tween_rotate
- tween_rotateconstantly
- tween_scale
- vars
freeimageCategories
Parameters
- id
Info
Removes an image completely.
Attention: The variable(s) you used to save the image ID will NOT be changed by CS2D! Please set them to nil manually!
Attention: CS2D recycles image IDs! As soon as an image with ID X gets removed, a new image which is created afterwards might receive that very same ID again! That's why it is very important to set the variable with the ID to nil to make sure that your script never tries to access this image again. Otherwise your script might modify a completely different image!
Categories
Parameters
- id
Info
Removes an image completely.
Attention: The variable(s) you used to save the image ID will NOT be changed by CS2D! Please set them to nil manually!
Attention: CS2D recycles image IDs! As soon as an image with ID X gets removed, a new image which is created afterwards might receive that very same ID again! That's why it is very important to set the variable with the ID to nil to make sure that your script never tries to access this image again. Otherwise your script might modify a completely different image!