Reference for console commands, Lua hooks and Lua commands in CS2D.

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Category: all (85)

Lua Command tileproperty



  • tileFrame


Gets the property value for the specified tileFrame in the tileset of the current map.
The returned property value describes the behaviour of the tile.

Possible property values are:
  • 0-tile w/o sound
  • 1-wall
  • 2-obstacle
  • 3-wall w/o shadow
  • 4-obstacle w/o shadow
  • 5-floor wall
  • 10-dirt floor
  • 11-snow floor
  • 12-step floor
  • 13-tile floor
  • 14-wade floor
  • 15-metal floor
  • 16-wood floor
  • 50-deadly
  • 51-toxic deadly
  • 52-explosion deadly
  • 53-abyss deadly

Note: Will return 0 if you specify a tileFrame which is not part of the tileset!
Note: Use map("tilecount") to get the number of tiles in the tileset.