Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: all (86)
- addbind
- addhook
- ai_aim
- ai_attack
- ai_build
- ai_buy
- ai_debug
- ai_drop
- ai_findtarget
- ai_freeline
- ai_goto
- ai_iattack
- ai_move
- ai_radio
- ai_reload
- ai_respawn
- ai_rotate
- ai_say
- ai_sayteam
- ai_selectweapon
- ai_spray
- ai_use
- checksumfile
- checksumstring
- closehostage
- closeitems
- closeobjects
- closeplayers
- entity
- entitylist
- fow_in
- freehook
- freeimage
- freetimer
- funcs
- game
- hascloseplayers
- hostage
- image
- imagealpha
- imageblend
- imagecolor
- imageframe
- imagehitzone
- imageparam
- imagepos
- imagescale
- inentityzone
- item
- itemtype
- map
- menu
- msg
- msg2
- object
- objectat
- objecttype
- parse
- player
- playerammo
- playerweapons
- projectile
- projectilelist
- randomentity
- randomhostage
- removeallbinds
- removebind
- reqcld
- reqhttp
- setentityaistate
- sethookstate
- stats
- steamstats
- tile
- tileproperty
- timer
- tween_alpha
- tween_animate
- tween_color
- tween_frame
- tween_move
- tween_rotate
- tween_rotateconstantly
- tween_scale
- vars
tilepropertyCategories
Parameters
- tileFrame
Info
Gets the property value for the specified tileFrame in the tileset of the current map.
The returned property value describes the behaviour of the tile.
Possible property values are:- 0-tile w/o sound
- 1-wall
- 2-obstacle
- 3-wall w/o shadow
- 4-obstacle w/o shadow
- 5-floor wall
- 10-dirt floor
- 11-snow floor
- 12-step floor
- 13-tile floor
- 14-wade floor
- 15-metal floor
- 16-wood floor
- 50-deadly
- 51-toxic deadly
- 52-explosion deadly
- 53-abyss deadly
Note: Will return 0 if you specify a tileFrame which is not part of the tileset!
Note: Use map("tilecount") to get the number of tiles in the tileset.
Categories
Parameters
- tileFrame
Info
Gets the property value for the specified tileFrame in the tileset of the current map.
The returned property value describes the behaviour of the tile.
Possible property values are:
The returned property value describes the behaviour of the tile.
Possible property values are:
- 0-tile w/o sound
- 1-wall
- 2-obstacle
- 3-wall w/o shadow
- 4-obstacle w/o shadow
- 5-floor wall
- 10-dirt floor
- 11-snow floor
- 12-step floor
- 13-tile floor
- 14-wade floor
- 15-metal floor
- 16-wood floor
- 50-deadly
- 51-toxic deadly
- 52-explosion deadly
- 53-abyss deadly
Note: Will return 0 if you specify a tileFrame which is not part of the tileset!
Note: Use map("tilecount") to get the number of tiles in the tileset.