Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: all (86)
- addbind
- addhook
- ai_aim
- ai_attack
- ai_build
- ai_buy
- ai_debug
- ai_drop
- ai_findtarget
- ai_freeline
- ai_goto
- ai_iattack
- ai_move
- ai_radio
- ai_reload
- ai_respawn
- ai_rotate
- ai_say
- ai_sayteam
- ai_selectweapon
- ai_spray
- ai_use
- checksumfile
- checksumstring
- closehostage
- closeitems
- closeobjects
- closeplayers
- entity
- entitylist
- fow_in
- freehook
- freeimage
- freetimer
- funcs
- game
- hascloseplayers
- hostage
- image
- imagealpha
- imageblend
- imagecolor
- imageframe
- imagehitzone
- imageparam
- imagepos
- imagescale
- inentityzone
- item
- itemtype
- map
- menu
- msg
- msg2
- object
- objectat
- objecttype
- parse
- player
- playerammo
- playerweapons
- projectile
- projectilelist
- randomentity
- randomhostage
- removeallbinds
- removebind
- reqcld
- reqhttp
- setentityaistate
- sethookstate
- stats
- steamstats
- tile
- tileproperty
- timer
- tween_alpha
- tween_animate
- tween_color
- tween_frame
- tween_move
- tween_rotate
- tween_rotateconstantly
- tween_scale
- vars
msgCategories
Parameters
- "text"
Info
Sends "text" as server message to all players. It will be displayed in the chat area of the screen (bottom left).
You can start "text" with an RGB color code "©RRRGGGBBB" to change its color. (use a colorpicker to get the values)
It's also possible to display the text at the center of the screen. Just end "text" with "@C" (read: at center) to do so!
Sample 1: Showing a text
msg("hello, world")
Sample 2: Showing a green text (note that there is no space behind the color tag)
msg("©000255000This message is green!")
Sample 3: Showing a text at the center of the screen
msg("This text is displayed at the center@C")
Note: You can prefix the text with "UTF-8:" to pass encoded UTF-8 strings to this function. Use this tool to encode strings!
Categories
Parameters
- "text"
Info
Sends "text" as server message to all players. It will be displayed in the chat area of the screen (bottom left).
You can start "text" with an RGB color code "©RRRGGGBBB" to change its color. (use a colorpicker to get the values)
It's also possible to display the text at the center of the screen. Just end "text" with "@C" (read: at center) to do so!
Sample 1: Showing a text
Sample 2: Showing a green text (note that there is no space behind the color tag)
Sample 3: Showing a text at the center of the screen
You can start "text" with an RGB color code "©RRRGGGBBB" to change its color. (use a colorpicker to get the values)
It's also possible to display the text at the center of the screen. Just end "text" with "@C" (read: at center) to do so!
Sample 1: Showing a text
msg("hello, world")
Sample 2: Showing a green text (note that there is no space behind the color tag)
msg("©000255000This message is green!")
Sample 3: Showing a text at the center of the screen
msg("This text is displayed at the center@C")
Note: You can prefix the text with "UTF-8:" to pass encoded UTF-8 strings to this function. Use this tool to encode strings!