Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: all (86)
- addbind
- addhook
- ai_aim
- ai_attack
- ai_build
- ai_buy
- ai_debug
- ai_drop
- ai_findtarget
- ai_freeline
- ai_goto
- ai_iattack
- ai_move
- ai_radio
- ai_reload
- ai_respawn
- ai_rotate
- ai_say
- ai_sayteam
- ai_selectweapon
- ai_spray
- ai_use
- checksumfile
- checksumstring
- closehostage
- closeitems
- closeobjects
- closeplayers
- entity
- entitylist
- fow_in
- freehook
- freeimage
- freetimer
- funcs
- game
- hascloseplayers
- hostage
- image
- imagealpha
- imageblend
- imagecolor
- imageframe
- imagehitzone
- imageparam
- imagepos
- imagescale
- inentityzone
- item
- itemtype
- map
- menu
- msg
- msg2
- object
- objectat
- objecttype
- parse
- player
- playerammo
- playerweapons
- projectile
- projectilelist
- randomentity
- randomhostage
- removeallbinds
- removebind
- reqcld
- reqhttp
- setentityaistate
- sethookstate
- stats
- steamstats
- tile
- tileproperty
- timer
- tween_alpha
- tween_animate
- tween_color
- tween_frame
- tween_move
- tween_rotate
- tween_rotateconstantly
- tween_scale
- vars
playerammoCategories
Parameters
- id
- itemtype
Info
Returns how much ammo the specified player has left in the specified weapon.
Returns two values:
- The ammo currently loaded into the weapon
- the spare ammo for reloading
If the player does not exist or the player does not carry the weapon of the specified type, CS2D will return a boolean false (single value).
Item type IDs:
Example:
addhook("say","getammo")
function getammo(pID, chatMsg)
if chatMsg == "ammo" then
local weaponType = player(pID, "weapontype")
local ammoIn,ammo = playerammo(pID, weaponType)
msg(player(pID, "name") .. " ammo: " .. ammoIn .. "|" .. ammo)
end
end
Attention: The ammo values the server has for other network players are just an approximation! Players might actually have LESS ammo than returned by this command - but never more (this can be caused by bad network conditions like lag and package loss). The values are only guaranteed to be accurate for the own player (when hosting a game locally) and for bots.
Categories
Parameters
- id
- itemtype
Info
Returns how much ammo the specified player has left in the specified weapon.
Returns two values:
If the player does not exist or the player does not carry the weapon of the specified type, CS2D will return a boolean false (single value).
Item type IDs:
Example:
Returns two values:
- The ammo currently loaded into the weapon
- the spare ammo for reloading
If the player does not exist or the player does not carry the weapon of the specified type, CS2D will return a boolean false (single value).
Item type IDs:
Example:
addhook("say","getammo")
function getammo(pID, chatMsg)
if chatMsg == "ammo" then
local weaponType = player(pID, "weapontype")
local ammoIn,ammo = playerammo(pID, weaponType)
msg(player(pID, "name") .. " ammo: " .. ammoIn .. "|" .. ammo)
end
end
function getammo(pID, chatMsg)
if chatMsg == "ammo" then
local weaponType = player(pID, "weapontype")
local ammoIn,ammo = playerammo(pID, weaponType)
msg(player(pID, "name") .. " ammo: " .. ammoIn .. "|" .. ammo)
end
end
Attention: The ammo values the server has for other network players are just an approximation! Players might actually have LESS ammo than returned by this command - but never more (this can be caused by bad network conditions like lag and package loss). The values are only guaranteed to be accurate for the own player (when hosting a game locally) and for bots.