Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: all (86)
- addbind
- addhook
- ai_aim
- ai_attack
- ai_build
- ai_buy
- ai_debug
- ai_drop
- ai_findtarget
- ai_freeline
- ai_goto
- ai_iattack
- ai_move
- ai_radio
- ai_reload
- ai_respawn
- ai_rotate
- ai_say
- ai_sayteam
- ai_selectweapon
- ai_spray
- ai_use
- checksumfile
- checksumstring
- closehostage
- closeitems
- closeobjects
- closeplayers
- entity
- entitylist
- fow_in
- freehook
- freeimage
- freetimer
- funcs
- game
- hascloseplayers
- hostage
- image
- imagealpha
- imageblend
- imagecolor
- imageframe
- imagehitzone
- imageparam
- imagepos
- imagescale
- inentityzone
- item
- itemtype
- map
- menu
- msg
- msg2
- object
- objectat
- objecttype
- parse
- player
- playerammo
- playerweapons
- projectile
- projectilelist
- randomentity
- randomhostage
- removeallbinds
- removebind
- reqcld
- reqhttp
- setentityaistate
- sethookstate
- stats
- steamstats
- tile
- tileproperty
- timer
- tween_alpha
- tween_animate
- tween_color
- tween_frame
- tween_move
- tween_rotate
- tween_rotateconstantly
- tween_scale
- vars
msg2Categories
Parameters
- id
- "text"
Info
Sends "text" to a certain player (id) only. It will be displayed in the chat area of the screen of that player (bottom left).
You can start "text" with an RGB color code "©RRRGGGBBB...." to change its color. (use a colorpicker to get the values)
It's also possible to display the text at the center of the screen. Just end "text" with "@C" (read: at center) to do so!
Sample 1: Showing a text to player 1 only
msg2(1,"hello, world")
Sample 2: Showing a green text (note that there is no space behind the color tag) to player 3 only
msg2(3,"©000255000This message is green!")
Sample 3: Showing a text at the center of the screen to player 5 only
msg2(5,"This text is displayed at the center@C")
Note: You can prefix the text with "UTF-8:" to pass encoded UTF-8 strings to this function. Use this tool to encode strings!
Categories
Parameters
- id
- "text"
Info
Sends "text" to a certain player (id) only. It will be displayed in the chat area of the screen of that player (bottom left).
You can start "text" with an RGB color code "©RRRGGGBBB...." to change its color. (use a colorpicker to get the values)
It's also possible to display the text at the center of the screen. Just end "text" with "@C" (read: at center) to do so!
Sample 1: Showing a text to player 1 only
Sample 2: Showing a green text (note that there is no space behind the color tag) to player 3 only
Sample 3: Showing a text at the center of the screen to player 5 only
You can start "text" with an RGB color code "©RRRGGGBBB...." to change its color. (use a colorpicker to get the values)
It's also possible to display the text at the center of the screen. Just end "text" with "@C" (read: at center) to do so!
Sample 1: Showing a text to player 1 only
msg2(1,"hello, world")
Sample 2: Showing a green text (note that there is no space behind the color tag) to player 3 only
msg2(3,"©000255000This message is green!")
Sample 3: Showing a text at the center of the screen to player 5 only
msg2(5,"This text is displayed at the center@C")
Note: You can prefix the text with "UTF-8:" to pass encoded UTF-8 strings to this function. Use this tool to encode strings!