Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: all (86)
- addbind
- addhook
- ai_aim
- ai_attack
- ai_build
- ai_buy
- ai_debug
- ai_drop
- ai_findtarget
- ai_freeline
- ai_goto
- ai_iattack
- ai_move
- ai_radio
- ai_reload
- ai_respawn
- ai_rotate
- ai_say
- ai_sayteam
- ai_selectweapon
- ai_spray
- ai_use
- checksumfile
- checksumstring
- closehostage
- closeitems
- closeobjects
- closeplayers
- entity
- entitylist
- fow_in
- freehook
- freeimage
- freetimer
- funcs
- game
- hascloseplayers
- hostage
- image
- imagealpha
- imageblend
- imagecolor
- imageframe
- imagehitzone
- imageparam
- imagepos
- imagescale
- inentityzone
- item
- itemtype
- map
- menu
- msg
- msg2
- object
- objectat
- objecttype
- parse
- player
- playerammo
- playerweapons
- projectile
- projectilelist
- randomentity
- randomhostage
- removeallbinds
- removebind
- reqcld
- reqhttp
- setentityaistate
- sethookstate
- stats
- steamstats
- tile
- tileproperty
- timer
- tween_alpha
- tween_animate
- tween_color
- tween_frame
- tween_move
- tween_rotate
- tween_rotateconstantly
- tween_scale
- vars
checksumfileCategories
Parameters
- "path"
Info
Returns the SHA256 checksum of the file at this path.
Sample 1: Get the checksum of a connecting player's file and check it against the serverside file
addhook("clientdata", "checkfile")
function checkfile(id, mode, data1, data2)
if (mode == 4) then
if (checksumfile("gfx/player/t1.bmp") ~= data2) then
parse('kick '..id..' "You are using a modified file!"')
end
end
end
addhook("join", "reqcheck")
function reqcheck(id)
reqcld(id, 4, "gfx/player/t1.bmp")
end
Categories
Parameters
- "path"
Info
Returns the SHA256 checksum of the file at this path.
Sample 1: Get the checksum of a connecting player's file and check it against the serverside file
Sample 1: Get the checksum of a connecting player's file and check it against the serverside file
addhook("clientdata", "checkfile")
function checkfile(id, mode, data1, data2)
if (mode == 4) then
if (checksumfile("gfx/player/t1.bmp") ~= data2) then
parse('kick '..id..' "You are using a modified file!"')
end
end
end
addhook("join", "reqcheck")
function reqcheck(id)
reqcld(id, 4, "gfx/player/t1.bmp")
end
function checkfile(id, mode, data1, data2)
if (mode == 4) then
if (checksumfile("gfx/player/t1.bmp") ~= data2) then
parse('kick '..id..' "You are using a modified file!"')
end
end
end
addhook("join", "reqcheck")
function reqcheck(id)
reqcld(id, 4, "gfx/player/t1.bmp")
end