Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: all (86)
- addbind
- addhook
- ai_aim
- ai_attack
- ai_build
- ai_buy
- ai_debug
- ai_drop
- ai_findtarget
- ai_freeline
- ai_goto
- ai_iattack
- ai_move
- ai_radio
- ai_reload
- ai_respawn
- ai_rotate
- ai_say
- ai_sayteam
- ai_selectweapon
- ai_spray
- ai_use
- checksumfile
- checksumstring
- closehostage
- closeitems
- closeobjects
- closeplayers
- entity
- entitylist
- fow_in
- freehook
- freeimage
- freetimer
- funcs
- game
- hascloseplayers
- hostage
- image
- imagealpha
- imageblend
- imagecolor
- imageframe
- imagehitzone
- imageparam
- imagepos
- imagescale
- inentityzone
- item
- itemtype
- map
- menu
- msg
- msg2
- object
- objectat
- objecttype
- parse
- player
- playerammo
- playerweapons
- projectile
- projectilelist
- randomentity
- randomhostage
- removeallbinds
- removebind
- reqcld
- reqhttp
- setentityaistate
- sethookstate
- stats
- steamstats
- tile
- tileproperty
- timer
- tween_alpha
- tween_animate
- tween_color
- tween_frame
- tween_move
- tween_rotate
- tween_rotateconstantly
- tween_scale
- vars
entitylistCategories
Parameters
- [type] (optional)
Info
Returns a list (Lua table) containing the positions (as X and Y tile coordinates) of all entities (except for Env_Decal). You can also limit the output to a certain entity type by using the optional type parameter (this must be the integer ID of the entity type, not the name! E.g. 1 for Info_CT).
Use a "for"-loop and "in pairs" of Lua to process the resulting list properly!
Sample 1: Iterating over list using in pairs
local list=entitylist()
for _,e in pairs(list) do
print("entity @ ("..e.x..","..e.y..") - "..entity(e.x,e.y,"typename"))
end
Sample 2: Get terrorist spawn points (Info_T, ID 0) only
local list=entitylist(0)
for _,e in pairs(list) do
print("terrorist spawn point @ ("..e.x..","..e.y..") - "..entity(e.x,e.y,"typename"))
end
Note: The resulting "list" is actually a Lua table with one sub Lua table per entity in it. The sub tables have the fields/indices "x" and "y" which contain the X and Y tile coordinates of an entity.
Attention: Env_Decal entities are NOT included in this list for technical reasons.
Attention: This command worked a bit differently in version b 0.1.2.0 (in which it was introduced). It didn't work properly so a change of the returned table was necessary. Please change your scripts if you used this command in b 0.1.2.0!
Categories
Parameters
- [type] (optional)
Info
Returns a list (Lua table) containing the positions (as X and Y tile coordinates) of all entities (except for Env_Decal). You can also limit the output to a certain entity type by using the optional type parameter (this must be the integer ID of the entity type, not the name! E.g. 1 for Info_CT).
Use a "for"-loop and "in pairs" of Lua to process the resulting list properly!
Sample 1: Iterating over list using in pairs
Sample 2: Get terrorist spawn points (Info_T, ID 0) only
Use a "for"-loop and "in pairs" of Lua to process the resulting list properly!
Sample 1: Iterating over list using in pairs
local list=entitylist()
for _,e in pairs(list) do
print("entity @ ("..e.x..","..e.y..") - "..entity(e.x,e.y,"typename"))
end
for _,e in pairs(list) do
print("entity @ ("..e.x..","..e.y..") - "..entity(e.x,e.y,"typename"))
end
Sample 2: Get terrorist spawn points (Info_T, ID 0) only
local list=entitylist(0)
for _,e in pairs(list) do
print("terrorist spawn point @ ("..e.x..","..e.y..") - "..entity(e.x,e.y,"typename"))
end
for _,e in pairs(list) do
print("terrorist spawn point @ ("..e.x..","..e.y..") - "..entity(e.x,e.y,"typename"))
end
Note: The resulting "list" is actually a Lua table with one sub Lua table per entity in it. The sub tables have the fields/indices "x" and "y" which contain the X and Y tile coordinates of an entity.
Attention: Env_Decal entities are NOT included in this list for technical reasons.
Attention: This command worked a bit differently in version b 0.1.2.0 (in which it was introduced). It didn't work properly so a change of the returned table was necessary. Please change your scripts if you used this command in b 0.1.2.0!