Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: all (86)
- addbind
- addhook
- ai_aim
- ai_attack
- ai_build
- ai_buy
- ai_debug
- ai_drop
- ai_findtarget
- ai_freeline
- ai_goto
- ai_iattack
- ai_move
- ai_radio
- ai_reload
- ai_respawn
- ai_rotate
- ai_say
- ai_sayteam
- ai_selectweapon
- ai_spray
- ai_use
- checksumfile
- checksumstring
- closehostage
- closeitems
- closeobjects
- closeplayers
- entity
- entitylist
- fow_in
- freehook
- freeimage
- freetimer
- funcs
- game
- hascloseplayers
- hostage
- image
- imagealpha
- imageblend
- imagecolor
- imageframe
- imagehitzone
- imageparam
- imagepos
- imagescale
- inentityzone
- item
- itemtype
- map
- menu
- msg
- msg2
- object
- objectat
- objecttype
- parse
- player
- playerammo
- playerweapons
- projectile
- projectilelist
- randomentity
- randomhostage
- removeallbinds
- removebind
- reqcld
- reqhttp
- setentityaistate
- sethookstate
- stats
- steamstats
- tile
- tileproperty
- timer
- tween_alpha
- tween_animate
- tween_color
- tween_frame
- tween_move
- tween_rotate
- tween_rotateconstantly
- tween_scale
- vars
objecttypeCategories
Parameters
- type
- "value"
Info
Returns a value of an object type (NOT an object instance on the map).
The values are the same for all objects of that type.
Object types are:
value must be one of the following:
- name: localized name of the object (may change depending on server's language setting)
- internalname: internal name of the object, empty string ("") in case there is no object with this type (value is always the same)
- type: subtype/class of the object
- 1 = building
- 2 = stuff (mines, portals, ...)
- 3 = NPC unit
- 4 = image
- price: price (used for buildings)
- health: maximum/initial health
- killmoney: money a player gets for killing/destroying this object
- limit: maximum amount of buildings of this type a player can build
- upgradepoints: number of hits with wrench which are required to upgrade this building (0 if there is no upgrade)
- upgradeprice: price for upgrading this building (equal to upgradepoints * 50, 0 if there is no upgrade)
- upgradeto: object type ID to which this building can be upgraded (0 if there is no upgrade)
Attention: Do not confuse the ID of an object instance on the map (see object command) with the type ID! Those are two different things. Each object has one unique ID but multiple objects can have the same type ID!
Categories
Parameters
- type
- "value"
Info
Returns a value of an object type (NOT an object instance on the map).
The values are the same for all objects of that type.
Object types are:
value must be one of the following:
The values are the same for all objects of that type.
Object types are:
value must be one of the following:
- name: localized name of the object (may change depending on server's language setting)
- internalname: internal name of the object, empty string ("") in case there is no object with this type (value is always the same)
- type: subtype/class of the object
- 1 = building
- 2 = stuff (mines, portals, ...)
- 3 = NPC unit
- 4 = image
- price: price (used for buildings)
- health: maximum/initial health
- killmoney: money a player gets for killing/destroying this object
- limit: maximum amount of buildings of this type a player can build
- upgradepoints: number of hits with wrench which are required to upgrade this building (0 if there is no upgrade)
- upgradeprice: price for upgrading this building (equal to upgradepoints * 50, 0 if there is no upgrade)
- upgradeto: object type ID to which this building can be upgraded (0 if there is no upgrade)
Attention: Do not confuse the ID of an object instance on the map (see object command) with the type ID! Those are two different things. Each object has one unique ID but multiple objects can have the same type ID!