Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: all (86)
- addbind
- addhook
- ai_aim
- ai_attack
- ai_build
- ai_buy
- ai_debug
- ai_drop
- ai_findtarget
- ai_freeline
- ai_goto
- ai_iattack
- ai_move
- ai_radio
- ai_reload
- ai_respawn
- ai_rotate
- ai_say
- ai_sayteam
- ai_selectweapon
- ai_spray
- ai_use
- checksumfile
- checksumstring
- closehostage
- closeitems
- closeobjects
- closeplayers
- entity
- entitylist
- fow_in
- freehook
- freeimage
- freetimer
- funcs
- game
- hascloseplayers
- hostage
- image
- imagealpha
- imageblend
- imagecolor
- imageframe
- imagehitzone
- imageparam
- imagepos
- imagescale
- inentityzone
- item
- itemtype
- map
- menu
- msg
- msg2
- object
- objectat
- objecttype
- parse
- player
- playerammo
- playerweapons
- projectile
- projectilelist
- randomentity
- randomhostage
- removeallbinds
- removebind
- reqcld
- reqhttp
- setentityaistate
- sethookstate
- stats
- steamstats
- tile
- tileproperty
- timer
- tween_alpha
- tween_animate
- tween_color
- tween_frame
- tween_move
- tween_rotate
- tween_rotateconstantly
- tween_scale
- vars
ai_findtargetCategories
Parameters
- id
Info
Returns the ID of the closest enemy to the player with the specified ID or 0 when no enemy was found. Only players which are close enough (inside the virtual screen of the player) will be returned. When fog of war is enabled players behind walls won't be returned.
Note: bot_skill has a slight impact on the size of the virtual screen of bots. Bots with a high skill will 'see' enemies slightly earlier than bots with a low skill.
Categories
Parameters
- id
Info
Returns the ID of the closest enemy to the player with the specified ID or 0 when no enemy was found. Only players which are close enough (inside the virtual screen of the player) will be returned. When fog of war is enabled players behind walls won't be returned.
Note: bot_skill has a slight impact on the size of the virtual screen of bots. Bots with a high skill will 'see' enemies slightly earlier than bots with a low skill.