Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: all (86)
- addbind
- addhook
- ai_aim
- ai_attack
- ai_build
- ai_buy
- ai_debug
- ai_drop
- ai_findtarget
- ai_freeline
- ai_goto
- ai_iattack
- ai_move
- ai_radio
- ai_reload
- ai_respawn
- ai_rotate
- ai_say
- ai_sayteam
- ai_selectweapon
- ai_spray
- ai_use
- checksumfile
- checksumstring
- closehostage
- closeitems
- closeobjects
- closeplayers
- entity
- entitylist
- fow_in
- freehook
- freeimage
- freetimer
- funcs
- game
- hascloseplayers
- hostage
- image
- imagealpha
- imageblend
- imagecolor
- imageframe
- imagehitzone
- imageparam
- imagepos
- imagescale
- inentityzone
- item
- itemtype
- map
- menu
- msg
- msg2
- object
- objectat
- objecttype
- parse
- player
- playerammo
- playerweapons
- projectile
- projectilelist
- randomentity
- randomhostage
- removeallbinds
- removebind
- reqcld
- reqhttp
- setentityaistate
- sethookstate
- stats
- steamstats
- tile
- tileproperty
- timer
- tween_alpha
- tween_animate
- tween_color
- tween_frame
- tween_move
- tween_rotate
- tween_rotateconstantly
- tween_scale
- vars
imagescaleCategories
Parameters
- id
- x
- y
Info
Changes the image scale factors (in other words: the image size).
Note: x and y are factors and default to 1 (original image size). 2 would be double the size, 0.5 half the size etc.
Note: If the image is a light, x will be used as factor for the light radius. y will be ignored. See image for details!
Sample 1: Creating an image and changing its look and position/rotation
local id=image("gfx/sprites/flare2.bmp",0,0,2)
imagecolor(id,255,255,0)
imageblend(id,1)
imagealpha(id,0.5)
imagescale(id,2,3)
imagepos(id,30,30,45)
Categories
Parameters
- id
- x
- y
Info
Changes the image scale factors (in other words: the image size).
Sample 1: Creating an image and changing its look and position/rotation
Note: x and y are factors and default to 1 (original image size). 2 would be double the size, 0.5 half the size etc.
Note: If the image is a light, x will be used as factor for the light radius. y will be ignored. See image for details!
Sample 1: Creating an image and changing its look and position/rotation
local id=image("gfx/sprites/flare2.bmp",0,0,2)
imagecolor(id,255,255,0)
imageblend(id,1)
imagealpha(id,0.5)
imagescale(id,2,3)
imagepos(id,30,30,45)
imagecolor(id,255,255,0)
imageblend(id,1)
imagealpha(id,0.5)
imagescale(id,2,3)
imagepos(id,30,30,45)