Reference for console commands, Lua hooks and Lua commands in CS2D.

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Lua Command addbind



  • "key"


Adds a Lua key bind for the specified key. This bind will be active for all players and will trigger the key-hook when a player presses or releases the related key.
Returns 1 if adding the key bind worked, 0 otherwise (invalid key name / already bound).

Valid key names:
  • Numeric keys: "0", "1" ... "9"

  • Alphabetic keys: "A", "B", ... "Z"

  • Function keys: "F1", "F2", ... "F12"

  • Mouse: "mouse1" (left click), "mouse2" (right click), "mouse3" (middle click), "mwheelup", "mwheeldown" (scrolling)

  • Special/Modifier keys: "leftshift", "rightshift", "leftctrl", "rightctrl", "leftalt", "rightalt", "leftsys", "rightsys"

  • Arrow keys: "leftarrow", "rightarrow", "uparrow", "downarrow"

  • Others: "backspace", "tab", "clear", "enter", "escape", "space", "pgup", "pgdn", "end", "home", "select", "print", "execute", "screen", "ins", "del"

  • Numpad/keypad: Same as above with "kp_" prefix. e.g. "kp_leftarrow", "kp_home", "kp_ins" etc., "kp_5" for center button

Note: Please read the key-hook reference for further information!

Note: Consider removing the key bind with removebind or removeallbinds as soon as you don't need it anymore. This can save a lot of traffic if you use binds with keys which are pressed often.

Attention: Adding key binds causes additional network traffic whenever a client presses/releases the bound key!