Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: all (86)
- addbind
- addhook
- ai_aim
- ai_attack
- ai_build
- ai_buy
- ai_debug
- ai_drop
- ai_findtarget
- ai_freeline
- ai_goto
- ai_iattack
- ai_move
- ai_radio
- ai_reload
- ai_respawn
- ai_rotate
- ai_say
- ai_sayteam
- ai_selectweapon
- ai_spray
- ai_use
- checksumfile
- checksumstring
- closehostage
- closeitems
- closeobjects
- closeplayers
- entity
- entitylist
- fow_in
- freehook
- freeimage
- freetimer
- funcs
- game
- hascloseplayers
- hostage
- image
- imagealpha
- imageblend
- imagecolor
- imageframe
- imagehitzone
- imageparam
- imagepos
- imagescale
- inentityzone
- item
- itemtype
- map
- menu
- msg
- msg2
- object
- objectat
- objecttype
- parse
- player
- playerammo
- playerweapons
- projectile
- projectilelist
- randomentity
- randomhostage
- removeallbinds
- removebind
- reqcld
- reqhttp
- setentityaistate
- sethookstate
- stats
- steamstats
- tile
- tileproperty
- timer
- tween_alpha
- tween_animate
- tween_color
- tween_frame
- tween_move
- tween_rotate
- tween_rotateconstantly
- tween_scale
- vars
entityCategories
Parameters
- x
- y
- "value"
Info
Returns a value of an entity at the tile position (X|Y):
- exists: boolean, true if there is an entity at this position, false otherwise
- typename: name of that entity type
- type: internal type ID for that entity
- name: name entered in the name field of that entity
- trigger: value(s) entered in the trigger field of that entity
- state: boolean, false if visible/on (default), true otherwise (true/false is not used as expected here! Attention!)
- int0 - int9: internal integer for settings/states
- str0 - str9: internal string for settings/states
- aistate: AI state for AI scripting, can be set with "setentityaistate"
Note: int0-9 and str0-9 are used for entity settings/states and are different for each entity type! Most entity types do not use all of these variables!
Note: There is no entity(0,"table") as it is common for comparable commands! Use the command "entitylist" instead!
Attention: Env_Decal entities are NOT accessible with this command.
Categories
Parameters
- x
- y
- "value"
Info
Returns a value of an entity at the tile position (X|Y):
- exists: boolean, true if there is an entity at this position, false otherwise
- typename: name of that entity type
- type: internal type ID for that entity
- name: name entered in the name field of that entity
- trigger: value(s) entered in the trigger field of that entity
- state: boolean, false if visible/on (default), true otherwise (true/false is not used as expected here! Attention!)
- int0 - int9: internal integer for settings/states
- str0 - str9: internal string for settings/states
- aistate: AI state for AI scripting, can be set with "setentityaistate"
Note: int0-9 and str0-9 are used for entity settings/states and are different for each entity type! Most entity types do not use all of these variables!
Note: There is no entity(0,"table") as it is common for comparable commands! Use the command "entitylist" instead!
Attention: Env_Decal entities are NOT accessible with this command.