Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: all (86)
- addbind
- addhook
- ai_aim
- ai_attack
- ai_build
- ai_buy
- ai_debug
- ai_drop
- ai_findtarget
- ai_freeline
- ai_goto
- ai_iattack
- ai_move
- ai_radio
- ai_reload
- ai_respawn
- ai_rotate
- ai_say
- ai_sayteam
- ai_selectweapon
- ai_spray
- ai_use
- checksumfile
- checksumstring
- closehostage
- closeitems
- closeobjects
- closeplayers
- entity
- entitylist
- fow_in
- freehook
- freeimage
- freetimer
- funcs
- game
- hascloseplayers
- hostage
- image
- imagealpha
- imageblend
- imagecolor
- imageframe
- imagehitzone
- imageparam
- imagepos
- imagescale
- inentityzone
- item
- itemtype
- map
- menu
- msg
- msg2
- object
- objectat
- objecttype
- parse
- player
- playerammo
- playerweapons
- projectile
- projectilelist
- randomentity
- randomhostage
- removeallbinds
- removebind
- reqcld
- reqhttp
- setentityaistate
- sethookstate
- stats
- steamstats
- tile
- tileproperty
- timer
- tween_alpha
- tween_animate
- tween_color
- tween_frame
- tween_move
- tween_rotate
- tween_rotateconstantly
- tween_scale
- vars
closeobjectsCategories
Parameters
- x
- y
- radius
- [type] (optional)
Info
Returns a list of objects which are within the specified radius (in pixels) around the specified position (X|Y) in pixels. Use type to limit the search to objects with a certain type only.
Object types are:
Sample 1: Get the IDs of objects which are close (300 pixel radius) around the top left corner (0|0) of the map:
local objectlist=closeobjects(0,0,300)
for _,id in pairs(objectlist) do
print(id)
end
Sample 2: Get the IDs of turrets (object type 8) which are close (100 pixel radius) to player with ID 1 (note the 16 pixel offset which is required for buildings):
local objectlist=closeobjects(player(1, "x") - 16, player(1, "y") - 16, 100, 8)
for _,id in pairs(objectlist) do
print(id)
end
Note: The position (X|Y) and the radius are specified in PIXELS!
Attention: Some objects (most buildings) do not have their pivot/center point in the middle but at the top left corner. Therefore you might have to use an offset of half a tile (16 pixels) to make distance checks work as intended. See sample 2.
Categories
Parameters
- x
- y
- radius
- [type] (optional)
Info
Returns a list of objects which are within the specified radius (in pixels) around the specified position (X|Y) in pixels. Use type to limit the search to objects with a certain type only.
Object types are:
Sample 1: Get the IDs of objects which are close (300 pixel radius) around the top left corner (0|0) of the map:
Sample 2: Get the IDs of turrets (object type 8) which are close (100 pixel radius) to player with ID 1 (note the 16 pixel offset which is required for buildings):
Object types are:
Sample 1: Get the IDs of objects which are close (300 pixel radius) around the top left corner (0|0) of the map:
local objectlist=closeobjects(0,0,300)
for _,id in pairs(objectlist) do
print(id)
end
for _,id in pairs(objectlist) do
print(id)
end
Sample 2: Get the IDs of turrets (object type 8) which are close (100 pixel radius) to player with ID 1 (note the 16 pixel offset which is required for buildings):
local objectlist=closeobjects(player(1, "x") - 16, player(1, "y") - 16, 100, 8)
for _,id in pairs(objectlist) do
print(id)
end
for _,id in pairs(objectlist) do
print(id)
end
Note: The position (X|Y) and the radius are specified in PIXELS!
Attention: Some objects (most buildings) do not have their pivot/center point in the middle but at the top left corner. Therefore you might have to use an offset of half a tile (16 pixels) to make distance checks work as intended. See sample 2.