Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
 
  CS2D Console Commands
 CS2D Console Commands
Category: all (371)
- ah
- ak47
- alias
- aliases
- attack
- attack2
- aug
- autobuy
- autoscreen
- autoswitch
- awp
- back
- banip
- banname
- bans
- bansteam
- banusgn
- bind
- bot
- bot_add
- bot_add_ct
- bot_add_t
- bot_autofill
- bot_count
- bot_freeze
- bot_jointeam
- bot_keepfreeslots
- bot_kill
- bot_prefix
- bot_remove
- bot_remove_all
- bot_remove_ct
- bot_remove_t
- bot_skill
- bot_weapons
- bullets
- buy
- buyammo1
- buyammo2
- buyequip
- changelevel
- changemap
- chooseteam
- clear
- clientport
- close
- cmsg
- connections
- console
- copyaddress
- customkill
- damageobject
- damagetile
- deagle
- deathnoticeimg
- deathslap
- debug
- debugai
- debuglog
- debuglua
- debugstats
- defuser
- disconnect
- dmgindicator
- download
- drawradar
- drop
- echo
- effect
- elite
- elites
- endround
- equip
- exec
- exit
- explosion
- famas
- flare
- flash
- flashlight
- flashplayer
- flashposition
- fn57
- forward
- fowalpha
- fowdetails
- fps
- freeprojectile
- g3sg1
- galil
- glock
- gore
- grenademode
- hegren
- hudtxt
- hudtxt2
- hudtxtalphafade
- hudtxtclear
- hudtxtcolorfade
- hudtxtmove
- hud_fastswitch
- hud_takesshots
- include
- invnext
- invprev
- items
- itemshadows
- kick
- kill
- killobject
- killplayer
- lastinv
- left
- lefthand
- listbans
- listplayers
- localport
- logaddress_add
- logaddress_remove
- logaddress_removeall
- logbatch
- logmaxflushrate
- logsplit
- logstamp
- lua
- luareset
- m249
- m3
- m4a1
- mac10
- makect
- makespec
- maket
- map
- mapinfo
- maps
- mapshadows
- mapsounds
- markplayer
- memory
- menuselect
- menu_lanscanport
- mp5
- mp_antispeeder
- mp_autogamemode
- mp_autoteambalance
- mp_building_health
- mp_building_limit
- mp_building_price
- mp_buymenu
- mp_buytime
- mp_c4timer
- mp_connectionlimit
- mp_curtailedexplosions
- mp_damagefactor
- mp_deathdrop
- mp_dispenser_health
- mp_dispenser_money
- mp_dmspawnmoney
- mp_dropgrenades
- mp_flashlight
- mp_floodprot
- mp_floodprotignoretime
- mp_freezetime
- mp_grenaderebuy
- mp_hostagepenalty
- mp_hovertext
- mp_hud
- mp_hudscale
- mp_idleaction
- mp_idlekick
- mp_idletime
- mp_infammo
- mp_kevlar
- mp_kickpercent
- mp_killbuildingmoney
- mp_killbuildings
- mp_killinfo
- mp_killteambuildings
- mp_lagcompensation
- mp_lagcompensationdivisor
- mp_localrconoutput
- mp_luamap
- mp_luaserver
- mp_mapgoalscore
- mp_mapvoteratio
- mp_maxclientsip
- mp_maxrconfails
- mp_natholepunching
- mp_pinglimit
- mp_postspawn
- mp_radar
- mp_randomspawn
- mp_recoil
- mp_reservations
- mp_respawndelay
- mp_roundlimit
- mp_roundtime
- mp_shotweakening
- mp_smokeblock
- mp_startmoney
- mp_supply_items
- mp_teamkillpenalty
- mp_teleportreload
- mp_tempbantime
- mp_timelimit
- mp_tkpunish
- mp_trace
- mp_turretdamage
- mp_unbuildable
- mp_unbuyable
- mp_vulnerablehostages
- mp_weaponfadeout
- mp_winlimit
- mp_wpndmg
- mp_wpndmg_z1
- mp_wpndmg_z2
- mp_zombiedmg
- mp_zombiekillequip
- mp_zombiekillscore
- mp_zombierecover
- mp_zombiespeedmod
- msg
- name
- netinfo
- nick
- nightvision
- nvgs
- p228
- p90
- particles
- playershadows
- quit
- radio1
- radio2
- radio3
- rcon
- rcon_password
- rcon_pw
- rebuy
- recoil
- relativemovement
- reload
- removeitem
- render3d
- renderdecals
- renderdecoration
- reroute
- resources
- restart
- restartround
- right
- say
- sayteam
- scout
- screenshot
- server
- serveraction1
- serveraction2
- serveraction3
- serverinfo
- setammo
- setarmor
- setassists
- setdeaths
- sethealth
- setmaxhealth
- setmoney
- setmvp
- setname
- setpos
- setscore
- setteamscores
- settile
- setweapon
- SG550
- sg552
- sgren
- shadows
- shadowshade_obstacle
- shadowshade_wall
- shadowz_obstacles
- shadowz_wall
- shadow_angle
- shadow_frameskipping
- shake
- shield
- showscores
- slap
- slot0
- slot1
- slot10
- slot2
- slot3
- slot4
- slot5
- slot6
- slot7
- slot8
- slot9
- snapshot
- sounddriver
- soundmode
- spawnitem
- spawnnpc
- spawnobject
- spawnplayer
- spawnprojectile
- specmode
- specplayer
- speed
- speedmod
- spray
- spraycolor
- spraylogo
- strip
- sv_checkusgnlogin
- sv_daylighttime
- sv_forcelight
- sv_fow
- sv_friendlyfire
- sv_gamemode
- sv_gm
- sv_hostport
- sv_lan
- sv_map
- sv_maptransfer
- sv_maxplayers
- sv_msg
- sv_msg2
- sv_name
- sv_offscreendamage
- sv_password
- sv_rcon
- sv_rconusers
- sv_restart
- sv_restartround
- sv_sound
- sv_sound2
- sv_soundpos
- sv_specmode
- sv_spraytransfer
- sv_stopsound
- sv_usgnonly
- team
- tileanimations
- tmp
- transfer_speed
- trigger
- triggerposition
- ump45
- unban
- unbanall
- unbindall
- use
- usgn_addserver
- usgn_info
- usgn_pw
- usgn_user
- usp
- vest
- vesthelm
- visibleshots
- volume
- vote
- votemap
- votemenu
- weapon
- wiggle
- win
- xm1014
 
  damagetile
 damagetileCategories
 Parameters
-  x (0-X): map x position (in tiles)
-  y (0-X): map y position (in tiles)
-  damage (X): amount of damage
Info
Causes damage to a specific tile. The damage only affects static objects on that tile (env_breakable entities and buildings).
Other objects (e.g. players or NPCs) are NOT affected.
Works as server only.
	
	
	
	 
  Lua Hooks
 Lua Hooks
 
  Lua Commands
 Lua Commands
Categories
Parameters
- x (0-X): map x position (in tiles)
- y (0-X): map y position (in tiles)
- damage (X): amount of damage
Info
Causes damage to a specific tile. The damage only affects static objects on that tile (env_breakable entities and buildings).
Other objects (e.g. players or NPCs) are NOT affected.
Works as server only.
Other objects (e.g. players or NPCs) are NOT affected.
Works as server only.
 
  Lua Hooks
 Lua Hooks 
  Lua Commands
 Lua Commands