Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Category: server (201)
- banip
- banname
- bans
- bansteam
- banusgn
- bot_add
- bot_add_ct
- bot_add_t
- bot_autofill
- bot_count
- bot_freeze
- bot_jointeam
- bot_keepfreeslots
- bot_kill
- bot_prefix
- bot_remove
- bot_remove_all
- bot_remove_ct
- bot_remove_t
- bot_skill
- bot_weapons
- changelevel
- changemap
- cmsg
- customkill
- damageobject
- damagetile
- deathslap
- effect
- endround
- equip
- explosion
- flashplayer
- flashposition
- freeprojectile
- hudtxt
- hudtxt2
- hudtxtalphafade
- hudtxtclear
- hudtxtcolorfade
- hudtxtmove
- items
- kick
- killobject
- killplayer
- listbans
- listplayers
- logaddress_add
- logaddress_remove
- logaddress_removeall
- lua
- luareset
- makect
- makespec
- maket
- map
- maps
- mp_antispeeder
- mp_autogamemode
- mp_autoteambalance
- mp_building_health
- mp_building_limit
- mp_building_price
- mp_buymenu
- mp_buytime
- mp_c4timer
- mp_connectionlimit
- mp_curtailedexplosions
- mp_damagefactor
- mp_deathdrop
- mp_dispenser_health
- mp_dispenser_money
- mp_dmspawnmoney
- mp_dropgrenades
- mp_flashlight
- mp_floodprot
- mp_floodprotignoretime
- mp_freezetime
- mp_grenaderebuy
- mp_hostagepenalty
- mp_hovertext
- mp_hud
- mp_hudscale
- mp_idleaction
- mp_idlekick
- mp_idletime
- mp_infammo
- mp_kevlar
- mp_kickpercent
- mp_killbuildingmoney
- mp_killbuildings
- mp_killinfo
- mp_killteambuildings
- mp_lagcompensation
- mp_lagcompensationdivisor
- mp_localrconoutput
- mp_luamap
- mp_luaserver
- mp_mapgoalscore
- mp_mapvoteratio
- mp_maxclientsip
- mp_maxrconfails
- mp_natholepunching
- mp_pinglimit
- mp_postspawn
- mp_radar
- mp_randomspawn
- mp_recoil
- mp_reservations
- mp_respawndelay
- mp_roundlimit
- mp_roundtime
- mp_shotweakening
- mp_smokeblock
- mp_startmoney
- mp_supply_items
- mp_teamkillpenalty
- mp_teleportreload
- mp_tempbantime
- mp_timelimit
- mp_tkpunish
- mp_trace
- mp_turretdamage
- mp_unbuildable
- mp_unbuyable
- mp_vulnerablehostages
- mp_winlimit
- mp_wpndmg
- mp_wpndmg_z1
- mp_wpndmg_z2
- mp_zombiedmg
- mp_zombiekillequip
- mp_zombiekillscore
- mp_zombierecover
- mp_zombiespeedmod
- msg
- rcon
- rcon_password
- rcon_pw
- removeitem
- reroute
- restart
- restartround
- setammo
- setarmor
- setassists
- setdeaths
- sethealth
- setmaxhealth
- setmoney
- setmvp
- setname
- setpos
- setscore
- setteamscores
- settile
- setweapon
- shake
- slap
- spawnitem
- spawnnpc
- spawnobject
- spawnplayer
- spawnprojectile
- speedmod
- strip
- sv_checkusgnlogin
- sv_daylighttime
- sv_forcelight
- sv_fow
- sv_friendlyfire
- sv_gamemode
- sv_gm
- sv_hostport
- sv_lan
- sv_map
- sv_maptransfer
- sv_maxplayers
- sv_msg
- sv_msg2
- sv_name
- sv_offscreendamage
- sv_password
- sv_rcon
- sv_rconusers
- sv_restart
- sv_restartround
- sv_sound
- sv_sound2
- sv_soundpos
- sv_specmode
- sv_spraytransfer
- sv_stopsound
- sv_usgnonly
- transfer_speed
- trigger
- triggerposition
- unban
- unbanall
- usgn_addserver
- usgn_info
mp_hudCategories
Parameters
- HUD Elements (0-127): display HUD elements?
Info
This server setting controls the visibility of certain HUD elements. The parameter must be the sum of the codes for all the HUD elements which are supposed to be visible. Use 0 if you want to hide all HUD elements which are controlled by this setting.
The codes are the following:
1 - Health
2 - Armor
4 - Time
8 - Ammo
16 - Money
32 - Icons (like buyzone, rescuezone etc)
64 - Kill Messages
The default value for this setting is
1+2+4+8+16+32+64 = 127, which means that all HUD elements are visible
Example:
You just want to display health (1) and ammo (8) and hide everything else:
1+8 = 9
Another Example:
Just make the time visible:
4
Note: The radar is a HUD element as well but it has its own command: mp_radar.
Attention: Some of these HUD elements are not displayed in all game modes. Time for example. This command can not be used to display HUD elements which are not required in a game mode. You can hide them but you can not force to display them.
Lua Hooks
Lua Commands
Categories
Parameters
- HUD Elements (0-127): display HUD elements?
Info
This server setting controls the visibility of certain HUD elements. The parameter must be the sum of the codes for all the HUD elements which are supposed to be visible. Use 0 if you want to hide all HUD elements which are controlled by this setting.
The codes are the following:
1 - Health
2 - Armor
4 - Time
8 - Ammo
16 - Money
32 - Icons (like buyzone, rescuezone etc)
64 - Kill Messages
The default value for this setting is
1+2+4+8+16+32+64 = 127, which means that all HUD elements are visible
Example:
You just want to display health (1) and ammo (8) and hide everything else:
1+8 = 9
Another Example:
Just make the time visible:
4
The codes are the following:
1 - Health
2 - Armor
4 - Time
8 - Ammo
16 - Money
32 - Icons (like buyzone, rescuezone etc)
64 - Kill Messages
The default value for this setting is
1+2+4+8+16+32+64 = 127, which means that all HUD elements are visible
Example:
You just want to display health (1) and ammo (8) and hide everything else:
1+8 = 9
Another Example:
Just make the time visible:
4
Note: The radar is a HUD element as well but it has its own command: mp_radar.
Attention: Some of these HUD elements are not displayed in all game modes. Time for example. This command can not be used to display HUD elements which are not required in a game mode. You can hide them but you can not force to display them.