Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Category: server (201)
- banip
- banname
- bans
- bansteam
- banusgn
- bot_add
- bot_add_ct
- bot_add_t
- bot_autofill
- bot_count
- bot_freeze
- bot_jointeam
- bot_keepfreeslots
- bot_kill
- bot_prefix
- bot_remove
- bot_remove_all
- bot_remove_ct
- bot_remove_t
- bot_skill
- bot_weapons
- changelevel
- changemap
- cmsg
- customkill
- damageobject
- damagetile
- deathslap
- effect
- endround
- equip
- explosion
- flashplayer
- flashposition
- freeprojectile
- hudtxt
- hudtxt2
- hudtxtalphafade
- hudtxtclear
- hudtxtcolorfade
- hudtxtmove
- items
- kick
- killobject
- killplayer
- listbans
- listplayers
- logaddress_add
- logaddress_remove
- logaddress_removeall
- lua
- luareset
- makect
- makespec
- maket
- map
- maps
- mp_antispeeder
- mp_autogamemode
- mp_autoteambalance
- mp_building_health
- mp_building_limit
- mp_building_price
- mp_buymenu
- mp_buytime
- mp_c4timer
- mp_connectionlimit
- mp_curtailedexplosions
- mp_damagefactor
- mp_deathdrop
- mp_dispenser_health
- mp_dispenser_money
- mp_dmspawnmoney
- mp_dropgrenades
- mp_flashlight
- mp_floodprot
- mp_floodprotignoretime
- mp_freezetime
- mp_grenaderebuy
- mp_hostagepenalty
- mp_hovertext
- mp_hud
- mp_hudscale
- mp_idleaction
- mp_idlekick
- mp_idletime
- mp_infammo
- mp_kevlar
- mp_kickpercent
- mp_killbuildingmoney
- mp_killbuildings
- mp_killinfo
- mp_killteambuildings
- mp_lagcompensation
- mp_lagcompensationdivisor
- mp_localrconoutput
- mp_luamap
- mp_luaserver
- mp_mapgoalscore
- mp_mapvoteratio
- mp_maxclientsip
- mp_maxrconfails
- mp_natholepunching
- mp_pinglimit
- mp_postspawn
- mp_radar
- mp_randomspawn
- mp_recoil
- mp_reservations
- mp_respawndelay
- mp_roundlimit
- mp_roundtime
- mp_shotweakening
- mp_smokeblock
- mp_startmoney
- mp_supply_items
- mp_teamkillpenalty
- mp_teleportreload
- mp_tempbantime
- mp_timelimit
- mp_tkpunish
- mp_trace
- mp_turretdamage
- mp_unbuildable
- mp_unbuyable
- mp_vulnerablehostages
- mp_winlimit
- mp_wpndmg
- mp_wpndmg_z1
- mp_wpndmg_z2
- mp_zombiedmg
- mp_zombiekillequip
- mp_zombiekillscore
- mp_zombierecover
- mp_zombiespeedmod
- msg
- rcon
- rcon_password
- rcon_pw
- removeitem
- reroute
- restart
- restartround
- setammo
- setarmor
- setassists
- setdeaths
- sethealth
- setmaxhealth
- setmoney
- setmvp
- setname
- setpos
- setscore
- setteamscores
- settile
- setweapon
- shake
- slap
- spawnitem
- spawnnpc
- spawnobject
- spawnplayer
- spawnprojectile
- speedmod
- strip
- sv_checkusgnlogin
- sv_daylighttime
- sv_forcelight
- sv_fow
- sv_friendlyfire
- sv_gamemode
- sv_gm
- sv_hostport
- sv_lan
- sv_map
- sv_maptransfer
- sv_maxplayers
- sv_msg
- sv_msg2
- sv_name
- sv_offscreendamage
- sv_password
- sv_rcon
- sv_rconusers
- sv_restart
- sv_restartround
- sv_sound
- sv_sound2
- sv_soundpos
- sv_specmode
- sv_spraytransfer
- sv_stopsound
- sv_usgnonly
- transfer_speed
- trigger
- triggerposition
- unban
- unbanall
- usgn_addserver
- usgn_info
mp_autoteambalanceCategories
Parameters
- balance (0/1): automatically try to keep teams even?
Info
If this is set to 1, CS2D automatically tries to keep teams even by changing the team of players.
This happens as soon as one team has two players more than the other team.
Lua Hooks
Lua Commands
Categories
Parameters
- balance (0/1): automatically try to keep teams even?
Info
If this is set to 1, CS2D automatically tries to keep teams even by changing the team of players.
This happens as soon as one team has two players more than the other team.
This happens as soon as one team has two players more than the other team.