Entities
Entities are used in to specify player spawn locations or to add effects, doors, items and more to a map.
- Info - specify locations, areas or behaviors
 - Env - environmental/visual stuff
 - Gen - generate stuff (particle effects)
 - Func - have a function which influences the game
 - Trigger - trigger and control other entities
 
Category: all (50)
- 0 - Info_T
 - 1 - Info_CT
 - 2 - Info_VIP
 - 3 - Info_Hostage
 - 4 - Info_RescuePoint
 - 5 - Info_BombSpot
 - 6 - Info_EscapePoint
 - 8 - Info_Animation
 - 9 - Info_Storm
 - 10 - Info_TileFX
 - 11 - Info_NoBuying
 - 12 - Info_NoWeapons
 - 13 - Info_NoFOW
 - 14 - Info_Quake
 - 15 - Info_CTF_Flag
 - 16 - Info_OldRender
 - 17 - Info_Dom_Point
 - 18 - Info_NoBuildings
 - 19 - Info_BotNode
 - 20 - Info_TeamGate
 - 21 - Env_Item
 - 22 - Env_Sprite
 - 23 - Env_Sound
 - 24 - Env_Decal
 - 25 - Env_Breakable
 - 26 - Env_Explode
 - 27 - Env_Hurt
 - 28 - Env_Image
 - 29 - Env_Object
 - 30 - Env_Building
 - 31 - Env_NPC
 - 32 - Env_Room
 - 33 - Env_Light
 - 34 - Env_LightStripe
 - 50 - Gen_Particles
 - 51 - Gen_Sprites
 - 52 - Gen_Weather
 - 53 - Gen_FX
 - 70 - Func_Teleport
 - 71 - Func_DynWall
 - 72 - Func_Message
 - 73 - Func_GameAction
 - 80 - Info_NoWeather
 - 90 - Trigger_Start
 - 91 - Trigger_Move
 - 92 - Trigger_Hit
 - 93 - Trigger_Use
 - 94 - Trigger_Delay
 - 95 - Trigger_Once
 - 96 - Trigger_If
 
ID 25 - Env_Breakable (Brkbl)
Info
Creates a breakable tile on the map at the position of the entity.
Values / Properties
The following values can be set in the entity properties menu of the map editor and can be read using the Lua command entity.
- ints[0]=tile/frame number/index
 - ints[1]=health
 - ints[2]=material (0=wood, 1=stone, 2=metal, 3=flesh, 4=glass, 5=nothing)
 - ints[3]=explode (0/1)
 - ints[4]=explosion range
 - ints[5]=explosion power
 - ints[6]=shadow type (0=wall, 1=none, 2=obstacle)
 
- strs[0]=transparency (0.0-1.0)