Entities can be used in the map editor to specify player spawn locations or to add effects, doors, items and more.

Category: all (50)

73 - Func_GameAction (GAction)


Performs the specified action when triggered.

Values / Properties

The following values can be set in the entity properties menu of the map editor and can be read using the Lua command entity.

  • ints[0]=action (see editor list)
  • strs[0]=optional X parameter (depending on action)