Entities
Entities are used in to specify player spawn locations or to add effects, doors, items and more to a map.
- Info - specify locations, areas or behaviors
- Env - environmental/visual stuff
- Gen - generate stuff (particle effects)
- Func - have a function which influences the game
- Trigger - trigger and control other entities
Category: env (14)
ID 29 - Env_Object (Obj)
Info
Creates an object at the tile position. These objects are commonly for decoration only.
Values / Properties
The following values can be set in the entity properties menu of the map editor and can be read using the Lua command entity.
- ints[0]=object type (see editor for full list)
- ints[1]=color red (0-255)
- ints[2]=color green (0-255)
- ints[3]=color blue (0-255)
- ints[4]=rotation
- strs[0]=size (0.1-2.0, 1.0 for original size)
- strs[1]=transparency (0.0-1.0)