Entities
Entities are used in to specify player spawn locations or to add effects, doors, items and more to a map.
- Info - specify locations, areas or behaviors
- Env - environmental/visual stuff
- Gen - generate stuff (particle effects)
- Func - have a function which influences the game
- Trigger - trigger and control other entities
Category: env (14)
ID 33 - Env_Light (Light)
Info
Creates a light for the light engine. Must be in a room (Env_Room) or close to a room to work.
Values / Properties
The following values can be set in the entity properties menu of the map editor and can be read using the Lua command entity.
- ints[0]=light range (0-256)
- ints[1]=color red (0-255)
- ints[2]=color green (0-255)
- ints[3]=color blue (0-255)
- ints[4]=start angle (0-359)
- ints[5]=end angle (0-359)
- ints[6]=rotation speed
- (ints[7]=copy of ints[4] with current rotation applied)
- (ints[8]=copy of ints[5] with current rotation applied)
- str[0]=additive (0.0-1.0)
- str[1]=x offset
- str[2]=y offset
- str[5]=rotation offset(edited)