Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: basic (14)
checksumfileCategories
Parameters
- "path"
Info
Returns the SHA256 checksum of the file at this path.
Sample 1: Get the checksum of a connecting player's file and check it against the serverside file
addhook("clientdata", "checkfile")
function checkfile(id, mode, data1, data2)
if (mode == 4) then
if (checksumfile("gfx/player/t1.bmp") ~= data2) then
parse('kick '..id..' "You are using a modified file!"')
end
end
end
addhook("join", "reqcheck")
function reqcheck(id)
reqcld(id, 4, "gfx/player/t1.bmp")
end
Categories
Parameters
- "path"
Info
Returns the SHA256 checksum of the file at this path.
Sample 1: Get the checksum of a connecting player's file and check it against the serverside file
Sample 1: Get the checksum of a connecting player's file and check it against the serverside file
addhook("clientdata", "checkfile")
function checkfile(id, mode, data1, data2)
if (mode == 4) then
if (checksumfile("gfx/player/t1.bmp") ~= data2) then
parse('kick '..id..' "You are using a modified file!"')
end
end
end
addhook("join", "reqcheck")
function reqcheck(id)
reqcld(id, 4, "gfx/player/t1.bmp")
end
function checkfile(id, mode, data1, data2)
if (mode == 4) then
if (checksumfile("gfx/player/t1.bmp") ~= data2) then
parse('kick '..id..' "You are using a modified file!"')
end
end
end
addhook("join", "reqcheck")
function reqcheck(id)
reqcld(id, 4, "gfx/player/t1.bmp")
end