Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Category: player (56)
- assist
- attack
- attack2
- bombdefuse
- bombexplode
- bombplant
- build
- buildattempt
- buy
- clientdata
- clientsetting
- collect
- connect
- connect_attempt
- connect_initplayer
- die
- disconnect
- dominate
- drop
- flagcapture
- flagtake
- flashlight
- hit
- hostagedamage
- hostagekill
- hostagerescue
- hostageuse
- itemfadeout
- join
- key
- kill
- leave
- menu
- move
- movetile
- name
- radio
- reload
- say
- sayteam
- sayteamutf8
- sayutf8
- select
- serveraction
- shieldhit
- spawn
- specswitch
- spray
- suicide
- team
- use
- usebutton
- vipescape
- voice
- vote
- walkover
name
Categories
Parameters
- id: player id
- oldname: old player name
- newname: new player name
- forced: was nickname forced by server command (0/1) or changed delayed (2)
Info
When the name of a player is being changed or a delayed name change is scheduled.
"forced" will be 0 if the name change was triggered by the player.
It will be 1 if the name change was forced by the server with the setname command.
In case it's a delayed name change because the player was dead while triggering it, "forced" will be 2 (read details below!).
Delayed Name Changing
If the name is changed by the player (not via setname) while being dead/not in a team, it will be delayed.
"forced" will be 0 if the name change was triggered by the player.
It will be 1 if the name change was forced by the server with the setname command.
In case it's a delayed name change because the player was dead while triggering it, "forced" will be 2 (read details below!).
Delayed Name Changing
If the name is changed by the player (not via setname) while being dead/not in a team, it will be delayed.
- The hook will be triggered instantly (with forced=0) when the dead player tries to change the name. This can be cancelled with return 1 (name change won't be scheduled then and the second hook call below won't be triggered). The name will NOT YET be changed at that point!
- As soon as the player is alive again (with up to 1 sec delay) the name will be ACTUALLY changed. When this happens the hook will be triggered a second time but with forced=2. This can be cancelled with return 1 as well (name won't be changed then).
Note: Dead players can't change names instantly. If they try to do so their rename will be scheduled and executed later. The hook will be triggered 2 times (once for scheduling and once for actually changing the name) in that case. Read the explanation above!
Return Values
- 0: proceed normally
- 1: don't change name