Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
 - Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
 - Lua Commands are used to retrieve game data or to perform actions in Lua scripts
 
 
 CS2D Console Commands
 
 Lua Hooks
Category: player (56)
- assist
 - attack
 - attack2
 - bombdefuse
 - bombexplode
 - bombplant
 - build
 - buildattempt
 - buy
 - clientdata
 - clientsetting
 - collect
 - connect
 - connect_attempt
 - connect_initplayer
 - die
 - disconnect
 - dominate
 - drop
 - flagcapture
 - flagtake
 - flashlight
 - hit
 - hostagedamage
 - hostagekill
 - hostagerescue
 - hostageuse
 - itemfadeout
 - join
 - key
 - kill
 - leave
 - menu
 - move
 - movetile
 - name
 - radio
 - reload
 - say
 - sayteam
 - sayteamutf8
 - sayutf8
 - select
 - serveraction
 - shieldhit
 - spawn
 - specswitch
 - spray
 - suicide
 - team
 - use
 - usebutton
 - vipescape
 - voice
 - vote
 - walkover
 
 
 attack2
Categories
Parameters
- id: player id
 
- mode: weapon mode
 
Info
When player is using the secondary attack function (attack2 command, commonly right mouse button).
Weapon mode is a numeric value from 0 to X which represents the new mode of the weapon. For the laser it is the color. For weapons with silencer it's 0 or 1 depending on the silencer mode. For weapons with zoom it represents the zoom level (0=no zoom, 1=1x zoom, 2=2x zoom). For weapons with optional burst mode it's 0 for no burst and 1 for burst. Some weapons also do have a secondary attack without mode switching. The mode will always stay 0 then (knife for example).
Weapon mode is a numeric value from 0 to X which represents the new mode of the weapon. For the laser it is the color. For weapons with silencer it's 0 or 1 depending on the silencer mode. For weapons with zoom it represents the zoom level (0=no zoom, 1=1x zoom, 2=2x zoom). For weapons with optional burst mode it's 0 for no burst and 1 for burst. Some weapons also do have a secondary attack without mode switching. The mode will always stay 0 then (knife for example).
Return Values
none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted