F.A.Q.
Any questions or problems with CS2D? Maybe this page with Frequently Asked Questions can help you to find an answer!
Network and Multiplayer
- No servers in serverlist?!
- What to do about lags?
- How to play in LAN?
- Ping? Latency? Ping Timeout?
- I can't login! 'Trying to login'/'Failed to login!'
Server Hosting
- How do I create my own server? What is a listen/dedicated server? What is rcon?
- I want to host a game. What's my IP?
- Is there a dedicated server software for CS2D?
- Nobody joins/sees my server
- My server is not in the serverlist
- I want a 24/7 online server! Why does my server disappear when I shut down my PC?
- I want to rent a server for CS2D! What is important?
- Can I use my webspace/website/FTP-space/Dropbox/iCloud/blog/other crazy shit to host a server?
- Why is my server only in the LAN tab? I want it to be online!
CS2D does not start
Error Messages / Crashes
- The game says that I'm a cheater/hacker! Why?
- Memory Access Violation
- Graphics Mode XXX does not work!
- EXCEPTION_ACCESS_VIOLATION
- Failed to load ...
Video / Graphics
- There is only a black screen?! / I just see some squares?!
- Screen resolution problems
- Blurred graphics
Audio / Sounds
Scripts / Commands
Gameplay
Steam®
- What is Steam?
- Is Steam required to play this game?
- Can Steam-users play CS2D with Non-Steam-users?
- Are there achievements? How to get them?
Linux
Other Questions
- How to install/start CS2D?
- Why does CS2D not support my language? Can I translate it?
- Why does CS2D run slowy/why does it lag?
- I downloaded custom skins/sounds! How to restore the original file(s)?
- Why does my server change the map without prompting?
- How do I make a custom spraylogo?
- What is "U.S.G.N." / What is this login stuff?
- Why are there so many ads on CS2D.com!?
- Why should I play CS2D when there is CS in 3D?
- Who made CS2D? When, how and why?
CS2D is a freeware game developed by an independent hobby game studio called Unreal Software (originally consisting of only one person, Peter Schauß aka DC). First versions have been released in 2004 already.
The popular "Half-Life" modification "Counter-Strike" did not run very well on Peter's PC back in these days. Therefore he decided to make his own version of the game. Peter's goal was to make a multiplayer shooter which has gameplay and features similar to what "Counter-Strike" offers. Doing it in 3D however seemed too complex so he decided to make a simplified 2D version.
The first versions of CS2D have been developed with the Basic dialect "Blitz Basic". At this stage nearly nobody knew the game. It worked on Windows only. Shortly after that it was rewritten in "Blitz 3D" which is quite similar to "Blitz Basic" but offers hardware 3D acceleration. This allowed alpha blending, scaling and rotation of sprites. The game still only worked on Windows and had no headless version which made it complicated to host real multiplayer servers for it. The Blitz 3D version of CS2D however became so popular that Peter decided to rewrite the game again in "Blitz Max". "Blitz Max" is the successor of "Blitz 3D" and it supports DirectX and OpenGL as well as Windows, Linux and MacOS. Therefore this CS2D version (codename: "CS2D Max") finally supported multiple operating systems and Peter was also able to provide a headless dedicated server.
Peter received a lot of support from an active community over the years. Several parts of the game such as weapon and player skins and many maps have been created by the community. The game is closed source but a few selected people were allowed to access and contribute to the source code.
The biggest additions were made by Simonas Kuzmickas who developed some major systems like the light engine, the 3D mode and microphone voice support. Simon Bartsch contributed a lot of the current graphics. He created higher quality maps, better player- and weapon skins and high resolution HUD graphics.
Unreal Software also developed several other games.
Take a look at UnrealSoftware.de if you want to learn more about it! - Wasn't "CS2D" called "Counter-Strike 2D" before? What the hell?!