Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: player (12)
addbindCategories
Parameters
- "key"
Info
Adds a Lua key bind for the specified key. This bind will be active for all players and will trigger the key-hook when a player presses or releases the related key.
Returns 1 if adding the key bind worked, 0 otherwise (invalid key name / already bound).
Valid key names:
- Numeric keys: "0", "1" ... "9"
- Alphabetic keys: "A", "B", ... "Z"
- Function keys: "F1", "F2", ... "F12"
- Mouse: "mouse1" (left click), "mouse2" (right click), "mouse3" (middle click), "mwheelup", "mwheeldown" (scrolling)
- Special/Modifier keys: "leftshift", "rightshift", "leftctrl", "rightctrl", "leftalt", "rightalt", "leftsys", "rightsys"
- Arrow keys: "leftarrow", "rightarrow", "uparrow", "downarrow"
- Others: "backspace", "tab", "clear", "enter", "escape", "space", "pgup", "pgdn", "end", "home", "select", "print", "execute", "screen", "ins", "del"
- Numpad/keypad: Same as above with "kp_" prefix. e.g. "kp_leftarrow", "kp_home", "kp_ins" etc., "kp_5" for center button
Note: Please read the key-hook reference for further information!
Note: Consider removing the key bind with removebind or removeallbinds as soon as you don't need it anymore. This can save a lot of traffic if you use binds with keys which are pressed often.
Attention: Adding key binds causes additional network traffic whenever a client presses/releases the bound key!
Categories
Parameters
- "key"
Info
Adds a Lua key bind for the specified key. This bind will be active for all players and will trigger the key-hook when a player presses or releases the related key.
Returns 1 if adding the key bind worked, 0 otherwise (invalid key name / already bound).
Valid key names:
Returns 1 if adding the key bind worked, 0 otherwise (invalid key name / already bound).
Valid key names:
- Numeric keys: "0", "1" ... "9"
- Alphabetic keys: "A", "B", ... "Z"
- Function keys: "F1", "F2", ... "F12"
- Mouse: "mouse1" (left click), "mouse2" (right click), "mouse3" (middle click), "mwheelup", "mwheeldown" (scrolling)
- Special/Modifier keys: "leftshift", "rightshift", "leftctrl", "rightctrl", "leftalt", "rightalt", "leftsys", "rightsys"
- Arrow keys: "leftarrow", "rightarrow", "uparrow", "downarrow"
- Others: "backspace", "tab", "clear", "enter", "escape", "space", "pgup", "pgdn", "end", "home", "select", "print", "execute", "screen", "ins", "del"
- Numpad/keypad: Same as above with "kp_" prefix. e.g. "kp_leftarrow", "kp_home", "kp_ins" etc., "kp_5" for center button
Note: Please read the key-hook reference for further information!
Note: Consider removing the key bind with removebind or removeallbinds as soon as you don't need it anymore. This can save a lot of traffic if you use binds with keys which are pressed often.
Attention: Adding key binds causes additional network traffic whenever a client presses/releases the bound key!