Entities are used in to specify player spawn locations or to add effects, doors, items and more to a map.
- Info - specify locations, areas or behaviors
- Env - environmental/visual stuff
- Gen - generate stuff (particle effects)
- Func - have a function which influences the game
- Trigger - trigger and control other entities
Category: trigger (7)
ID 91 - Trigger_Move (Move)
Triggers entities when a player walks over it.
Values / Properties
The following values can be set in the entity properties menu of the map editor and can be read using the Lua command entity.
- ints=triggered by (0=everyone, 1=terrorists only, 2=counter-terrorists only)