Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
imageparamCategories
Parameters
- id
- "value"
Info
Returns a value of an image:
- x: x-position on map (in pixels, may have a different meaning depending on the image mode)
- y: y-position on map (in pixels, may have a different meaning depending on the image mode)
- rot: current rotation angle (0 if not rotated)
- alpha: alpha transparency value (0.0 - 1.0)
- path: string, image path
- frame: current image animation frame
- width: image width in pixels
- height: image height in pixels
- framecount: count of animation frames
Note: Returns a boolean false value if the image with the specified id does not exist.
Note: Images are internally objects. Therefore you can also use object to retrieve additional values of an image.
Categories
Parameters
- id
- "value"
Info
Returns a value of an image:
- x: x-position on map (in pixels, may have a different meaning depending on the image mode)
- y: y-position on map (in pixels, may have a different meaning depending on the image mode)
- rot: current rotation angle (0 if not rotated)
- alpha: alpha transparency value (0.0 - 1.0)
- path: string, image path
- frame: current image animation frame
- width: image width in pixels
- height: image height in pixels
- framecount: count of animation frames
Note: Returns a boolean false value if the image with the specified id does not exist.
Note: Images are internally objects. Therefore you can also use object to retrieve additional values of an image.