Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
use
Categories
Parameters
- id: player id
- event: use event (1 h.follow,2 h.stop,3 defuse, 100 tr._use, 150 dyn obj.)
- data: additional data
- x: use x (tiles)
- y: use y (tiles)
Info
On use (when E key is pressed).
The use event can have the following values:
The use event can have the following values:
- 0 - no action. data, x and y will be 0 in this case.
- 1 - using a hostage and make it follow. data will be the id of the hostage. x will be 1 if the hostage has been used by another player already, otherwise 0. y will always be 0.
- 2 - using a hostage and make it stop. data will be the id of the hostage. x and y will be 0.
- 3 - defusing a bomb. data will be 1 if the player is using a defuse kit, otherwise 0.
- 100 - using a trigger use. data is 0 in this case. x and y the tile coordinates of the trigger_use entity.
- 150 - using dynamic objects (supply and super supply). data will be the selected slot (1-9) of the supply menu. x and y the tile coordinates of the supply.
Return Values
none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted