Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
shieldhit
Categories
Parameters
- id: player id (shield carrier)
- source: source player id or 0 (the attacker)
- weapon: weapon type / source type id
- attackdirection: 1 front, 2 back/side
- attacker object id: id of dynamic object that caused the hit (or 0 if not hit by object)
- damage: the blocked damaged
Info
Whenever the tactical shield of a player is hit by a regular firearm or laser.
weapon can be a weapon type ID or a special source ID.
Weapon and item type IDs:
Special source IDs:
attackdirection is 1 when the shield is hit from the front, and 2 when it is hit from any other direction (back/sides)
Attack from sides (direction 2) will only be triggered when hitting teammates with a shield, otherwise a normal hit hook will be triggered.
weapon can be a weapon type ID or a special source ID.
Weapon and item type IDs:
Special source IDs:
attackdirection is 1 when the shield is hit from the front, and 2 when it is hit from any other direction (back/sides)
Attack from sides (direction 2) will only be triggered when hitting teammates with a shield, otherwise a normal hit hook will be triggered.
Note: Tactical shields only block conventional bullets and lasers. All other weapons (explosions, rockets, grenades, ...) are NOT blocked by shields and will not trigger this hook!
Return Values
none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted