Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
leave
Categories
Parameters
- id: player id
- reason: reason id (0 normal, >0 kick/ban/timeout)
Info
When a player leaves the game. Either manually by disconnecting or forced by server (kick/ban).
Possible reason IDs:
Possible reason IDs:
- 0 - normal leave (player left game manually)
- 1 - ping timeout
- 2 - kicked (without reason text)
- 3 - kicked because a cheat was detected
- 4 - server shutdown
- 5 - client confirmed server shutdown (each client sends this when the server is being shut down)
- 6 - banned
- 7 - error during join process
- 8 - client failed to load map
- 9 - join process cancelled by user
- 10 - ping too high (mp_pinglimit)
- 11 - kicked for too many team kills (mp_teamkillpenalty)
- 12 - kicked for too many hostage kills (mp_hostagepenalty)
- 13 - kicked via voting of other players (mp_kickpercent, vote)
- 14 - kicked for reservation system (mp_reservations)
- 15 - kicked because a speedhack was detected
- 16 - kicked (with reason text)
- 17 - player has been rerouted to another server (reroute)
- 18 - kicked for being idle (mp_idletime, mp_idlekick, mp_idleaction)
- 19 - kicked for flooding chat with messages
Note: When this hook is executed, the player data is still available. It will be removed directly afterwards. If you want to run a script AFTER the player has been fully removed, use disconnect.
Return Values
none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted