Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
mp_winlimitCategories
Parameters
- wins (0-1000000): wins needed for mapchange
Info
With this setting your server changes the map automatically after one team won a certain number of rounds.
Set it to 0 if you don't want your server to change the map automatically.
Note: Automatic map changes can be triggered by time (mp_timelimit), team wins (mp_winlimit) and the number of played rounds (mp_roundlimit).
Note: The game uses the file sys/mapcycle.cfg to select the map which will be loaded. You can edit this file to change the map cycle.
Lua Hooks
Lua Commands
Categories
Parameters
- wins (0-1000000): wins needed for mapchange
Info
With this setting your server changes the map automatically after one team won a certain number of rounds.
Set it to 0 if you don't want your server to change the map automatically.
Set it to 0 if you don't want your server to change the map automatically.
Note: Automatic map changes can be triggered by time (mp_timelimit), team wins (mp_winlimit) and the number of played rounds (mp_roundlimit).
Note: The game uses the file sys/mapcycle.cfg to select the map which will be loaded. You can edit this file to change the map cycle.