Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
damageobjectCategories
Parameters
- id (1-X): object id
- damage (-X-Y): how much damage/repair is caused
- player (0-X): player (who caused the damage/repair)
Info
Damages or repairs a certain object on the map.
- Positive values lead to damage
- Negative values lead to repair/healing
You can also specify a player who causes the damage/repair (all connected game rules will then be applied) or use 0 as player ID if the damage/repair is not performed by a certain player.
Lua Hooks
Lua Commands
Categories
Parameters
- id (1-X): object id
- damage (-X-Y): how much damage/repair is caused
- player (0-X): player (who caused the damage/repair)
Info
Damages or repairs a certain object on the map.
- Positive values lead to damage
- Negative values lead to repair/healing
You can also specify a player who causes the damage/repair (all connected game rules will then be applied) or use 0 as player ID if the damage/repair is not performed by a certain player.
- Positive values lead to damage
- Negative values lead to repair/healing
You can also specify a player who causes the damage/repair (all connected game rules will then be applied) or use 0 as player ID if the damage/repair is not performed by a certain player.