Entities
Entities are used in to specify player spawn locations or to add effects, doors, items and more to a map.
- Info - specify locations, areas or behaviors
- Env - environmental/visual stuff
- Gen - generate stuff (particle effects)
- Func - have a function which influences the game
- Trigger - trigger and control other entities
Category: env (14)
ID 22 - Env_Sprite (Spr)
Info
Renders a sprite on the map.
Values / Properties
The following values can be set in the entity properties menu of the map editor and can be read using the Lua command entity.
- ints[0]=x size
- ints[1]=y size
- ints[2]=x offset
- ints[3]=y offset
- ints[4]=rotation
- ints[5]=color red (0-255)
- ints[6]=color green (0-255)
- ints[7]=color blue (0-255)
- ints[8]=FX mode (deprecated, does nothing)
- ints[9]=Blend mode (1=solid, 2=masked, 3=light, 4=shade, 5=auto, 6=grayscale)
- strs[0]=image file path
- strs[1]=transparency (0.0-1.0)
- strs[2]=mask mode
- strs[3]=rotation speed
- strs[4]=sprite covered by player? ("" for no, "1" for yes)
- strs[5]=hide if nightvision is on? ("" for no, "1" for yes)
- strs[6]=3D height in pixels ("" or "0" for no 3D height)
- strs[7]=affect lighting? ("" for no, "1" for yes)
- strs[8]=is decoration? ("" for no, "1" for yes)