Game Modes

CS2D has more to offer than just the regular Counter-Strike gameplay! This page gives you an overview of available game modes:

Game Mode

Teams

Respawn

Round Time Limit

Standard Ts vs CTs No Respawn Yes
Deathmatch No Teams Respawn No
Team Deathmatch Ts vs CTs Respawn No
Construction Ts vs CTs Respawn No
Zombies! Zombies vs Survivors Respawn as Zombie Yes

Standard

The standard game mode offers gameplay as you know it from the original Counter-Strike. There are two teams: Terrorists and Counter-Terrorists and those teams fight against each other in rounds with time limit (commonly about 3-5 minutes per round). When you die you have to wait for the next round to begin because all players can only spawn with their team at round start. A round ends when the time is over, all players of a team died or when all mission goals have been completed. The standard mission types (DE, CS, AS) only work in this game mode!

Best map/mission types:

  • DE - bomb defuse
  • CS - hostage rescue
  • AS - VIP assassination
bomb planting
ctf_cs2dfortress

Deathmatch

Deathmatch means fast paced action without complicated rules. Everyone can kill everyone. There are no teams and there is no time limit. You can simply respawn after death.

Best map/mission types:

  • DM - deathmatch

Team Deathmatch

Team Deathmatch basically works like the Standard game mode but there is no round time limit and players can respawn directly. For this reason you can't play it with standard map types (DE, CS, AS) but there are great alternatives like capture the flag or domination.

Best map/mission types:

  • DM - deathmatch
  • CTF - capture the flag
  • DOM - domination
de_vantage.jpg
ctf_cs2dfortress

Construction

Two teams, no rounds, respawn and wrenches! Those can be used to construct buildings like walls, teleporters, barbed wire, dispensers and even automatic turrets. This game mode works best on capture the flag (CTF) or domination (DOM) maps where turrets can be used to protect the flags or domination points. It actually is fun on nearly every map though...

Best map/mission types:

  • CON - construction
  • DM - deathmatch
  • CTF - capture the flag
  • DOM - domination

Zombies!

Brrraaaaaaaains! Everyone loves zombies - that's why CS2D has a game mode with them! There are two teams: Survivors and zombies. Survivors have to do what their name implies: Survive. Simple, huh? No, because all zombies have to try to kill the survivors within a certain time limit. Every survivor who gets killed by a zombie respawns as a zombie. The survivor team wins when at least one person survives until the time is over. Zombies obviously win when everyone turned into a zombie. This should be played on special ZM maps because survivors need weapon/ammo/health items which are lying on the map to stand a chance!

Best map/mission types:

  • ZM - zombies
zm_street

Missions & Map Types

There are different missions and map types which can be chosen independently of the game mode. Some game modes need special map types to work well though. The mission/type of a map can be recognized by taking a look at the prefix of the map name (the part before the underscore). When you create your own new map with the map editor you should always choose the correct prefix for the map name so others know the type of your map without even loading it.

Standard Missions

The following are standard missions and map types of CS2D. Many require special entities to make them work properly.

AS - Assassination

Counter-Terrorists spawn with one V.I.P. player each round who has to be escorted to a safe escape zone. Terrorists have to assassinate the V.I.P. or to prevent him from reaching the escape zone in order to win. The V.I.P. is unable to buy or collect weapons/equipment and starts with a pistol and a 200 armor point kevlar west.

Entities:

CS - Hostage Rescue

The terrorists took hostages and now they have to prevent counter-terrorists from rescuing the hostages. Counter-Terrorists can rescue hostages by telling them to follow them and leading them to either the counter-terrorist spawn or designated hostage rescue zones. Hostages are non player characters (NPCs). Only counter-terrorists can use them to make them move. There are commonly 4 hostages on a CS map.

Entities:

  • Info_Hostage Spawn point for hostages (commonly four in total per map, in two groups of two)
  • Info_RescuePoint Point where CTs have to bring hostages (optional, CT spawns work like rescue points as well)

DE - Bomb Defuse

Time to blow something up - at least that's what the terrorists are thinking. One terrorist starts with a bomb which has to be planted at a bomb spot (there are commonly 2 differnt spots to plant the bomb). Counter-Terrorists have to prevent that. They can either protect the spots and make sure that no bomb is planted at all or they can try to defuse planted bombs before they blow up.

Entities:

  • Info_BombSpot Spot where Ts can plant the bomb (there are commonly exactly two different bomb spots per map)

CTF - Capture the Flag

Each team has a flagpole with a flag close to the own spawn. The goal is to bring both, the own flag and the flag of the opposing team, to the own flagpole. You can only carry and move the flag of the other team. When you drop that flag, players of the other team can instantly return it to their base by simply touching it.

Entities:

  • Info_CTF_Flag Flag to capture (exactly two per map - one T flag and one cT flag)

DOM - Domination

There are multiple domination points (flag poles) on the map. A team has to dominate all of them in order to win. A point can be dominated by simply touching it while no player of the other team is close to it. There are also points which require 1 or 2 players of the own team to be close in order to dominate it.

Entities:

  • Info_Dom_Point Domination point (there is no standard for the number but three is recommended as minimum)

ZM - Zombies

Commonly used with "Zombies!" game mode only. T spawns will be for the zombies, CT spawns for the survivors. Good zombie maps provide some items for survivors and prevent that survivors can spawn kill zombies.

Entities:

  • Env_Item Items like weapons, ammo and health packs for survivors (optional but highly recommended)
  • Info_TeamGate Invisible barriers to prevent that survivors can spawn kill zombies (optional)

DM - Deathmatch

Maps designed to be played in "Deathmatch" game mode. Commonly with some items lying around.

Entities:

  • Env_Item Items like weapons, ammo and health packs (optional)

CON - Construction

Maps designed to be played in "Construction" game mode. Commonly with some items (especially money) lying around.

Entities:

  • Env_Item Items like money which can be spent for buildings (optional)

Fun Missions

There are also some additional fun mission/map types (this is an incomplete list which only contains some very popular map types):
  • FY - Fight Yard A little arena to simply fight and have fun.
  • HE - High Explosives Maps with many HE grenades and/or other explosives.
  • KA - Knife Arena Maps where you can only fight with knifes or other melee weapons.
  • AWP - AWP Arena Maps with only AWPs as weapons. Good for practicing AWP usage.
  • AIM - Aiming Training Maps to practice aiming with certain weapons.
  • and many more ...