Entities
Entities are used in to specify player spawn locations or to add effects, doors, items and more to a map.
- Info - specify locations, areas or behaviors
- Env - environmental/visual stuff
- Gen - generate stuff (particle effects)
- Func - have a function which influences the game
- Trigger - trigger and control other entities
Category: env (14)
ID 32 - Env_Room (Room)
Info
Defines a room for the light engine. The room starts at the position of the entity.
Values / Properties
The following values can be set in the entity properties menu of the map editor and can be read using the Lua command entity.
- ints[0]=area width (tiles)
- ints[1]=area height (tiles)
- ints[2]=shadow height (pixels)
- ints[3]=color red (0-255)
- ints[4]=color green (0-255)
- ints[5]=color blue (0-255)
- ints[6]=darken walls at edges? (0/1)